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Tibrius Archer
Kurai-Komichi
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Posted - 2007.05.04 00:33:00 -
[1]
Edited by: Tibrius Archer on 04/05/2007 00:29:56 Edited by: Tibrius Archer on 04/05/2007 00:29:24 I posted this after watching some guys vidi. I am not a shield tanker and did not realise this level of homoeroticness was possible.
Watch the vid for yourself. Linkage although it goes down eventually I find it shocking that we play a game where the geddon in full gank mode STRUGGLES with max skills to kill a n00bish BC with a passive tank!!!! and BC 2 for FFS!!!!!
Originally by: Tibrius Archer Well as far as the video quality is concerned its fine for what it shows.
Have I missed something in eve? Surely a Geddon should be able to annihilate a Drake? Have I missed something? Surely ANY character with 30+ million SP should annihilate ANY character with only 4 million sp in an outclassed ship.
I was not really playing eve when the new BC's came out. Its absolutly shocking that the drake should even take as long as it did to die... Passive shield tanking in a 4m SP character nearly defeating a MAXED, GANKED geddon? What? Shield tankings gone mad? You mention a debate about people saying its impossible to kill solo!!! OMG I can't belive it did so well against a maxed geddon.
I have always attacked the myrm for its stupid slot layout stupid grid/cpu amounts and stupid bonus'. OMG whats going on. New BC's are ruining the game along with the usual NOS-Drone boat setups.
CCP: You fixed kill everything lasers (a while ago now) You fixed kill everything missiles. You fixed Kill everying Scorpions and ECM in general You fixed WCS. You fixed Nanofibres.
Now; Fix NOS Fix blasters (should not take -5% Cpu turret implants to fit a T2 mega) p.s fix their tracking too. Fix myrm and now fix the drake. Fix t2 repper amounts on ships. noboddy reps anymore unless you have you have plex reward mods...
I am big cry baby
Could I have some views? I want to see what my fellow players think of this. I am I just outdated for expecting a MAX BS to take on a n00bish BC win easily?
Also shield tankers I need your education! *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi
|
Posted - 2007.05.04 00:54:00 -
[2]
lol The myrm!!! That bastard ship. To be honest I can understand a fully tanked nighthawk should be able to boost a geddons damage away for a short period. (As shield boosting should always be like GANK tanking and armor repairing more long term less damage.) But a myrm doing anything of the sort with its shields is obscene! *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi
|
Posted - 2007.05.04 01:10:00 -
[3]
Originally by: Dark Kavar To passive tank like that you have to devote every single slot to tanking, including rig slots. This means no tackling, no e-war, no dps. There is no problem, the only place where this ship is useful anymore is in pve, gate camping, and baiting. This ship cannot solo pvp, it is near useless in small-medium gang pvp, it is useless in large gang-fleet pvp. Stop whining.
Its not that hard just to have a tackler mate with you. We also live in the age of bubbles/dictor bubbles. Having a point on larger ship is less and less of a issue particulally in 0.0. The Warp scram is the only thing missing to make that setup a very valid PVP setup. Even without Ballistic Comps in the lows he can still spam T2 Kinetic Heavys for good damage with bonus.
Yes it maybe seen as a whine.
I am not doing it because I am bored or frighted of drakes. I just really like space combat games and that includes EvE. I want it to remain fun. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi
|
Posted - 2007.05.04 17:20:00 -
[4]
Edited by: Tibrius Archer on 04/05/2007 17:20:27 Edited by: Tibrius Archer on 04/05/2007 17:16:49 The Geddon is a Battleship. Battleships as I see it, and as many people see it, is a ship that by very definition of class has to be in the greatest firepower and range bracket in a Navy. Also going back the the origins of the word from the "Ship of the Battle line" statement of old, it is also the only ship capable of withstanding its own salvo multiple times
The passive Drake can seem to withstand the Damage from a battleship and is called a battlecriuser.
Fix it CCP.
For eve classic navel statements ofc do not exactly translate into gameplay. If they made it so I don't think it would be all too fun. But for eve we can use definitions as guides for examples.
The cruiser class in eve is accurate. A cruiser is defined as the smallest ship that can operate independently as a fighting force. Typically as capital ship of a battle group. This translates to me in eve that a cruiser class ship should have at least the potential for reasonable solo PvP. That means the ability to jam and web on its own and do enough damage to defeat some of its own class and all classes below. While reaparing damage at a useful rate. This is true.
Frigate classes are weapon platforms. One weapon cheap mobile designed to fill one role or carry one or carry one special weapon. the Retribution AF is a classic ship in this class. Its mission: "Deliver damage and last somewhat longer than other ships of its class" the job ASSUALT FRIGATE. It cannot really do much more with only 1 mid. Good. The Covo ops ships all are other good examples frigates.
The Dreadnought "Fear God Dread nought" I thinks the phrase. Dreads must have ALL HEAVY GUN designs to be called a dread with all space spent on heavy guns no secondary light guns. Translated to eve, a dread must have an all heavy gun design, no allowance for lighter guns or weapons systems that give it good ability to attack smaller ships and thus must only be of effectiveness against large ships. (the moros drone bay bends this somewhat).
Anyway the point is sort out battlecriusers fix them put them in their place. (myrm, Drake) With all the new T2 classes and extra ships eves becoming quite diverse. This diversity is at the expense of blurred roles and ships that defy there roles. Maybe its time for a 3rd ship bonus on certain groups of T1 ships? (Megathron with MWD bonus )
P.S I understand the openess and freedem of modification that makes eve so great I just hate to see BC's tank forever and Curse's or any drone boat for that matter NOS then explode nearly everthing.
*****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi
|
Posted - 2007.05.04 20:01:00 -
[5]
Originally by: Stevobob
Originally by: Slaptastic
Originally by: Dark Kavar To passive tank like that you have to devote every single slot to tanking, including rig slots. This means no tackling, no e-war, no dps. There is no problem, the only place where this ship is useful anymore is in pve, gate camping, and baiting. This ship cannot solo pvp, it is near useless in small-medium gang pvp, it is useless in large gang-fleet pvp. Stop whining.
What I found funny was you just pretty much summed up Amarr. No e-war, practically no DPS, near useless, cant PvP solo, and only really good for baiting. 
Ever fight a properly set up Abaddon? 
Properly setup abaddon? You mean abaddon with NOS? Abbadon does well if your on about the setup with NOS because NOS is overpowered. Give the abaddon lasers and a gank setup and it will cannot beat a super*** passive drake tanked drake before it runs out of cap. (No chance of using a balanced tank/gank setup on the abaddon either because of the no cap gun bonus so you could not even hold the drake to a stalemate by tanking its DPS)
I did like the inital remark describing the Amarr ship as useless. I agree with everything said except that I still must admitt they do good DPS with Conflag. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi
|
Posted - 2007.05.04 20:11:00 -
[6]
Passive shield recharge should be an icing on the cake when you get down to 33%-40% shield that can tip a battle against a armor tanker if its close. Shield recharge should just be a reward for the crappy natural resistances shields have compared to armor and the fact that armour tankers get a whole shields worth of buffer before they have to start repping.
Shield recharges in a battlecriusers should not be able under any circumstances be able to tank a the high DPS battleships in eve. (mega, geddon, Hyp, Abaddon) *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi
|
Posted - 2007.05.04 20:34:00 -
[7]
Originally by: Anaalys Fluuterby
Originally by: Jim McGregor
I hear myrmidon can kill some battleships.
Depending on the pilots, their skills and many other factors you can kill BBs with a cruiser.
Put equally skilled (for their ships, BBs need more skills to use effectively) and prepared pilots at each other and the BC loses. Put long range sniper BBs at point blank range and a short range BC wins. Put short ranged BB against a short range BC and the BB wins.
Its about chosing your targets. Most BB pilots that get killed by BCs shouldn't be flying a BB yet as they don't have the skills needed to use them effectively.
Ok, wanna keep this thread about the farce of passive tanking. but I have to comment.
yes, I see your point BB's require more skill to fly I accept that. Before your statement would be very true but now, not really the new BC's in eve change that. Myrm fits like a dream none of the CPU problems you get on some gallante ships. It can reliably kill a few Battleships in OPEN FIELD. I don't mean just catching a sniping battleship before it warps out but in OPEN FIELD. If I had the choice between fighting a close range battle in either a Auto cannon/criuse missile phoon or a Ogre2 half NOS half gun EW myrm with dual reps. I will pick the myrm. I will out rep the phoon and have enough dmage to break the phoons tank in time and the 3 medium nos will keep my cap alive in concert with my injectors. Easy kill. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi
|
Posted - 2007.05.04 22:15:00 -
[8]
Originally by: Anaalys Fluuterby
Originally by: Tibrius Archer If I had the choice between fighting a close range battle in either a Auto cannon/criuse missile phoon or a Ogre2 half NOS half gun EW myrm with dual reps. I will pick the myrm. I will out rep the phoon and have enough dmage to break the phoons tank in time and the 3 medium nos will keep my cap alive in concert with my injectors. Easy kill.
And the above situation indicates a serious issue with NOS. Without it the Phoon's tank will easily hold long enough to pop your drones then its their native DPS against yours. Large NOS on the Phoon and you are dead before your drones get through the its shields as your tank can't hold without power and it is sucking you dry.
If you are passive tanked instead of active it is going to pop your drones then work on you until you are dead, or not bother and just run since you can't passive tank well AND scram.
Plus don't forget the Phoon's drones, it can easily mount 5 ogre 2s also. Discounting the output from those is gimping your scenario.
The issue in this case is the NOS, not the BC. Remove the NOS from the picture and the BC loses.
The myrm lends itself to NOS as it lacks any pro-hybrid turret bonus. Yes NOS is broken but it has to be said that myrm is lent to using it.
The phoon will have a hard time breaking the myrms tank as that 7.5% rep bonus is a real treat with dual reps. While due to poor grid, the phoon problaby will only have one large rep. I reckon provided the phoon only mounts 1-2 NOS and the myrm has injector the myrm is really at advantage against a close range phoon that is NOT running a pure NOS setup. Not to mention every Myrm carriers tracking distruptors or worse as standard.
Oh and micro managing drones to avoid them popping in a close engaugment is really easy. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi
|
Posted - 2007.05.04 22:22:00 -
[9]
Originally by: AegriSomnia Edited by: AegriSomnia on 04/05/2007 21:11:02 What I cant believe is this level of homoerotic complaining is possible. You wanna nerf sheild tanking? Then keep it balanced and nerf drone bonuses and bigger drone bays for Gallente. Why does one race get higher drone capacity and damage? Are the Gallente the only race to figure out they can double or triple their DPS with more drones of bigger size? What, A ROBOT does more damage because of who owns it? Why should a Thorax be able to carry 5 Hammerheads when a Drake can only carry 5 Hobgoblins? The Drake is a bigger ship, vastly bigger, yet has the same cargo hold and LESS drone capacity than a Thorax? Where is your 17th century quote on that one, Genius? Does that make any sense? How about the fact that AMARR are completely useless and the whole race should be nerfed? What about that?
Just about the only thing Caldari has going for them right now is the passive shield tank. And BOO HOO that the Drake does it better. Stop crying and figure out a way to beat them. I popped a Drake just a week ago, so I KNOW it can be done. Try using some of the energy you spend crying over this issue to develop a solution or a tactic that will render the Drake useless. With thousands of ship fits out there, I know there has to be one.
And a note to CCP. I hope you arent even considering nerfing shield tanking, as you will neuter ANOTHER (amarr being the first) entire race. May be the game will be SOOO much fun if we are all Gallente scum...........
NERF AMARR!!!!!!!!!
Ofc the gallante should have a bigger drone bay the guns optimal and point blank range they need some remote damage.
I am not just attacking races I don't fly. I think its obsene that the caldari state would come up with a battlecriuser that could outlast 2 MAXED ravens forever. That makes no sense in any shape or form.
So basically you belive its ok that a Battlecriuser can tank a Battleship cap free? Really? Thats ok? ok fine.
One of us needs to find a new game. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi
|
Posted - 2007.05.04 22:32:00 -
[10]
Oh yeah and just to be clear NOS needs a little tune up too. NOS when used "defensively" is fine. What I mean by that is when a raven uses it not get killed by a circling interceptor. Or when an electron blaster megathron uses it to eventually take a orbiting frig out of MWD. Or to eventually be the deciding factor in a long exchange where the racial guns prove equal against each other. Their all good balanced uses.
Attack NOS :( This is what needs to be looked at; Curses and Domi's and any other drone ship "switching of Amarr phew phew" and killing it with micro drone damage. Ships perfomring better with NOS that they do with there intended bonus guns.... blah blah.
I have said this all before in some whine a while back. Ok I have gone of topic here. Back to passive shield tank criusers.... Please more views. I have 1 or 2 on my side I think. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi
|
Posted - 2007.05.04 23:16:00 -
[11]
Edited by: Tibrius Archer on 04/05/2007 23:14:50 Edited by: Tibrius Archer on 04/05/2007 23:14:24 Edited by: Tibrius Archer on 04/05/2007 23:12:52
Ok If you look at the original POST there is a link to a video of a proven maxed geddon with conflag barely breaking the tank of n00bish Drake. Given that a MAXED raven is what 750dps? Max and that the ganked geddon must be putting out 1300 dps + assuming ogre'2s and given that the Drake had only BC level 2 so not much resistances. I guessed the figure 2 maxed ravens. To be honest I have not run the numbers, but in that configuration the drake(with a more realistically skilled player) is not far off out lasting 2 maxed ravens.
Ok, the differance in drone bay between say the rax and Drake is justified beecause drones are just not the caldari doctrine even if it is bigger.
Look at the lancaster bomber and B-19. Lancaster bomber carried loads more bombs than the b-19 but was smaller because the RAF's doctrine was night time city destruction tactics so even though it was smaller they used all the space and geared its desgin to towards dropping its huge payload. B-19 was bigger in wing span and longer. But carried a lot less bombs. Its tactic was accurate daylight bombing carrying enough onboard armaments to fly during the day and defend from interceptors to devliver its smaller accurate load. I am sure there is a navy example I could have used :P *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi
|
Posted - 2007.05.05 00:27:00 -
[12]
Originally by: Matiaj Edited by: Matiaj on 05/05/2007 00:19:59
CCP help me im in a battleship like the fracking USS ALABAMA and I can't break a battlecruiser which only dedicated 6 meds 4 lows 3 rigs for tanking. Please nerf BC passive tanking ! Bigger ships should be able to gank any smaller ship in less than 30s, whatever their setup are. That is called balance.
And while you're at it, please nerf intys, they're only frigates and I can't hit'em at all with my BATTLESHIP !
LoL lets makes hysterical comedy replies that don't argue, demonstrate or prove anything accept to highlight how unfunny you are.
*****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi
|
Posted - 2007.05.05 00:39:00 -
[13]
Originally by: Santa Anna
Originally by: Tibrius Archer
Originally by: AegriSomnia Edited by: AegriSomnia on 04/05/2007 21:11:02 I am not just attacking races I don't fly. ... So basically you belive its ok that a Battlecriuser can tank a Battleship cap free? Really? Thats ok? ok fine.
Try sticking 3 or 4 SPR's on a Drake. You will find that it is anything but cap-free. Passive-tank drakes give up all their cap before they leave the station.
As for you not being able to instapop a drake in your gankageddon... Use 13 slots (6 mid, 4 low, 3 rig) to tank any ship and you'll have trouble bringing it down solo (at least in a timely fashion).
I will conceed some ground on cap.. Though launchers don't use cap, its tanks is not needing any to repair. A small amount is needed to run hardeners. Any ship that can NOS the drake on the video to the point that its hardeners turn off less than 5mins problaby does not have the DPS to break its tank with them off anyway.
Thing is exploiting shield recharg. It is not really using all slots to tank. The geddon cannot use its med slots to help tank. Oh yes they can power a tank. But the rep rate is very limited. Dual rep setup is not even possible on a PVP geddon if its using the standard megapulse nor does the geddon have CPU to fit a good set of hardners on the low slow slots. Also the drake does this with a full load of its heaviest highslot weapon?
I utterly reject the argument some people have made that this shp is using all its slots to tank blah blah. Even an apoc with 3 large reps with 3 hardens and ENAM2 will struggle to tank as well as that BATTLECRIUSER. I can't belive there is so much reisitance to this. I am really amazed that people think the shield recharge needs no tweak. *****************************************
"Get in my way and I will burn your fleet from stem to stern"
|

Tibrius Archer
Kurai-Komichi
|
Posted - 2007.05.05 12:36:00 -
[14]
Nice reply Santa Anna. I have to come back on some of your points that I feel are wrong.
Originally by: Santa Anna
It's certainly using all of its slots to tank. That's why it's so useless in pvp. Passive tank drakes are immobile, have minimal damage output, and can't tackle. People who deviate from the pure passive tank end up with an immobile ship with an okay tank, bad damage, and mediocre tackling ability. They're an npcer's dream because the tank runs forever, but once you try to do anything with them beyond that their limitations quickly become apparent.
Not that limited. It still has a full rack of criuser class weapons that can do full damage to other criusers up to 30KM. In the age of dictors and Gallante recon and Minmatar Recon having your own web and distrupt in a gang is not a must like it once was. Another thing. WHo cares if your immobile? Do you think the geddons mobile. Gun ships have to be mobile cause there weapons don't hit every time. Not having a AB or MWD or web is np on a missile ship in terms of doing damage to enemies that are trying to kill you. Remember if your in a missile ship and your getting hit by someone in guns in a skirmish, you can be hitting them for full damage with your missiles. (I say skirmish so people don't give me a million irrelavent sniping senarios)
Quote: That being said, modules/rigs effecting shield and cap recharge time will almost surely get a stacking nerf. BC's with passive shield tanking (though 7/8 low-slot BS's can run enough spr's to get interesting too) and cap ships with sub-1 minute cap recharge times are ridiculous, as are some of the perma-run mission setups.
You really over estimate armour tanking. large repper 2's do like 58/hp a sec say you have 3 on (that means no dps cause you will never have the CPU or grid left) using what little CPU you have left you can get resistances up to 70%-80% and that is like a rep rate of 800Hp/s? Nearly half the figure quoted by someone for the drakes HP/s. Can tank missions with predictable NPC damage can't, really tank people.
Quote:
I wouldn't be opposed to some kind of rep amp that fit in a mid slot, or some "memory metal armor" module that allowed a player to give his ship a passive recharge to armor or structure. That last one may not be very easily integrated into the existing framework, though.
No I feel thats a key defining feature of armor tanks is that only low slots can be used to rep.
Quote: I'm guessing the heaviest tanked Geddon possible still out-damages a drake by a wide margin, and scoffs at the drake's damage Quote:
No way. Maybe you don't fly the geddon. It looks so GOOD at a glance if your caladri. Huge grid loads of slots rof bonus 5 heavy drones... 450cpu. Yes thats right. Caladri criuser CPU. Small powergrid relative to how much megapulses take up. Geddon simply cannot afford the grid/cpu for a second large armour repper 2 unless it uses dual heavy pulse lasers. Problem is their optimal is so poor that you then have to fit a AB/MWD to get in range, oh wait. You have just had to reused the grid and cpu you saved by fitting the smaller guns in the first place:) ...Filling your last 2 high slots with a Web and distrupter you realise with no cap injector your dps is only prehaps equal to the passive drakes and you have no way to power your tank apart form a rig. Ultimatly you would not win.
Quote:
Its heaviest highslot weapon is the Heavy Assualt Missile Launcher which cannot be fit with the uber-passive tank. Speed and tackle gear would also be required to use HAMs effectively.
You sound like your using guns! Missiles hit all the time! If ANY ship criuser or bigger can hit you with guns they MUST be moving slow enough for you to hit for full damage with missiles.
Quote: just go do something else. It's not like that drake can stop you from warping away.
Yes in 0.0 his bubble will. Warping is not a valid escape route these days *****************************************
"Get in my way and I will burn your fleet from stem to stern"
|

Tibrius Archer
Kurai-Komichi
|
Posted - 2007.05.05 12:39:00 -
[15]
Good post nyphur you. Learned some things *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi
|
Posted - 2007.05.05 12:51:00 -
[16]
Originally by: Spoony Who won? the awnser tells you that passive tanking does not need to be nerfed, the geddon may have to have sat there for a while shooting it, but did the drake come anywhere near to killing the geddon?
I think not, pure and simple as, this is an example of what eve ship fitting is:
you can tank and you can shoot, but to tank better your dps goes down, to increase dps your tank suffers.
Look at the dps of a drake 7 heavy missile launchers with only 5% bonus to kinetic ROF (per lvl), if it wants to increase its dps it has to go for heavy assault missile launchers, and my freinds guess what? It cant tank as well!
The ship is balanced, passive tanking is balanced.
The Drakes DPS is not bad with no Blastic controls. Missile DPS is naturally lower and cannot be compared in the same way.
And if your looking at that video BTW that geddon has only 1 repper withno hardners. A drake would eat that quite fast.
If this passive shield tank was maybe done on the Scorpion VS Geddon I would understand to a point.
But I am sorry a mega ganked geddon like in the video should ANNIHILATE a drake with a passive tank and destroy a Uber tanked one in say a min. Ok so some people say no. Fair enough. Given give the geddon (USS ALABAMA) another trick to do. Oh but wait? It only has 3 mids lots and no cpu (no chance of EW) No cpu also means no chance of anything but ganking. Whats the use if it can't even gank ships below its class? *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.05 18:48:00 -
[17]
Edited by: Tibrius Archer on 05/05/2007 18:53:58
Originally by: Masakari God First and for most I would like to get my anger out (people who are ****ed that they donÆt have skills to kill a passive tanked bc just need to shut up and train the skills needed to kill said bc). Now that thatÆs out of the way :).
The drake is balanced to the same way a myrmidon is. These are new (NEW) Battle cruisers. The battle cruiser is intended primarily for ship-to-ship action and its weaponry is heavily slanted towards taking on enemy warships, preferably from ambush. They evolved from armored cruisers as new technology made it possible to build bigger ships. The main difference was their uniform main armament, compared to armored cruisers which had large and intermediate sized guns. That is the definition of a battle cruiser for those whom want to argue (look it up).
Hence the ability to be able to tank a Battleship class. The sole purpose though it has been used for other things both in our Real Life (where CCP got there ideas on balancing in this game and in the Game universe). The way CCP balanced everything is to its class and then the class as a whole to the next class up, giving ship of a cruiser class the ability to tank and deal damage as well as have a chance of tanking the next class up. Mind that the pilot needs have the skills for said actions to be possible. Just as a noob pilot flying a thorax has no chance of winning a battle between a pilot flying Thorax of with one year of skills trained. Now all that being said, if a Battle cruiser taken into battle has the ability to tank a Battleship it is one of two things or BOTH. The pilot of the battle cruiser has spent many hours in the training of the skills required for a good tank, be it passive or active, or the Battleship pilot does not have sufficient skills to kill the Battle cruiser. That does not qualify as an unbalance in the game. As far as that bc's ability to take down the Battleship, in the case of a (Drake Topic on hand ), there is no way a drake can kill a Battleship alone if the Battleship pilot has decent tanking skills trained and fitted. if the Battle cruiser pilot has been able to kill a Battleship pilot Alone then that battleship pilot needs to look at his/her self and re-evaluate there SKILLS/ and or SHIP SET-UP.
The Drake setup is just fine leave it alone! And as said before if you cant kill it then donÆt bother trying. More then likely unless your skills suck for tanking it will not be much of a bother since it's DPS sucks because of the passive tank.
Are you insane? Did you watch the video?
Did that geddon pilot look n00b? Or like he did not have the skills? He had mega pulse specialisation level 5 FFS! Thats a like 30 day skill to a dead end for only 2% more damge. He had 38million sp. That means this summer he will have been playing eve for maybe 3.5yrs? I have just under 30m and I thought I had blasterthron skills. That guy was truely maxed. There is nothing I MEAN nothing he could have done more. Yet he still took an age to break that DRAKE tank. That drake had Only Battlecriuser level 2!!!! Do you understand that? Imagine if that Drake had in shields and battlecriuser skill what the geddon has in just laser specs... He would have not got through that tank. lets not forget it was a geddon too EM/Thermal damage, he should have melted that drake with just BC level 2 with 2 Invun fields on. (no EM hardener) Now imagine just how rubbish a autopest would have done or a megathron.
Oh, and No battlecriuser in history has ever engauged a Battleship willingly. So I don't see why in eve a T1 BC should be able to tank a GANKED one. A classic example is the sharnhourst and gneisenau both pocket battleships (Very heavy battlecriusers) germany sent them to raid a convoy so the british navy just deployed the HMS Melyia (I think thats the name) a battleship. They had to leave the atlantic as they could not do jack with it around. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.05 18:52:00 -
[18]
Originally by: MissileRus
Originally by: JamnOne My personal Opinion...leave the BC alone and fix the BS.
There problem solved. Then you will have your Frigates, your Cruisers, your Battlecruisers and Battleships. Now, if a cruiser can tank a BS then something is truly wrong and you need to fix the cruiser.
id agree to that too.. battleships are pretty weak now a days, easy to avoid with smaller ships only a threat to other BS's, battlecruiser is a threat to everything below it, and even things above it.
i thought CCP wanted no solopwnmobiles, Battlecruisers are exactly that.. difference between small/med weapons counter their ship sizes is smaller then the difference with large weapons.
any BC pilot can avoid BS damage if smart, so in a real fight a passive drake with scrambler buddy would easely pwn that geddon since the drake wont be just stuck there with 0 trans and 43 meters range... now a Cruiser pwning a BC with 1 buddy scrambling is another thing.. only threat to BCs with scrambler buddy is drones, witch they blow up extremely fast.
so imo boost battleships because now their not balanced with the other ship classes if you take above example. it makes perfect sence to me atleast! BC's are solopwn mobiles, i doubt CCP will nerf small/medium weapon difference and change multible ship classes to balance it that way so easiest is to just boost the BS's a bit more. their kings of the hills, but can be taken down quite easely while "above mid" class ships can take out the kings with 1 buddy while being able to take out most smaller generaly easely solo. BS's should have no problem killing BC's imo, even if they have a scrambling/web buddy, add a tracking disrupter to that and it doesnt realy matter who pilots the BS or what uber faction fittings it has.
BC's have the widest range for killing stuff, Frigs have the smallest with BS's close to them. this is general fittings ofc! a BS can surely change their field and fit small guns but it would still be limited in range of its killing tree.
BC's dont need to change fittings generaly to something wierd to be able to kill the greatest range in the killing tree. imo.. 
Yes I see your point and you do raise intresting ones. I can't see ccp wanting to boost say battleships as they are long standing and ruffly balanced ships. It makes more sense to adjust the NEW offending ship than to mess with everyship around it in class just so you can passive shield tank.
The drake and myrm is too many leauges above Criusers to even consider leaving it and chaning battleships. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.05 19:09:00 -
[19]
I am guessing that we don't want an amarr ship that is incapble of SPEED, EW, Out transversal, Out tanking, Out NOSing (geddon has no cpu) to be able to gank ships below its class. So what is its use? Really.
I am guessing if I left this post I would get the usual reply ;
"Geddons are a amazing fleet ship thats what they are for!" So the entire amarr race and the Gun focused Gallante ships are all for other fleets.
So lets just remove 50% gameplay.
Only a few people have agreed with me compared to the larger number of people who disagree so either the people who agree need to post and let CCP know or I must accept that I am wrong (would not be the first time) and find a new game.
Possible Blasterthron pilot for sale.....see ebay soon.... *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.05 20:13:00 -
[20]
Originally by: Nian Banks Two threads of the same complaint about tanking so this is a copy paste reply...
Ok here's the thing you guys who are complaining seem to have forgotten.
There were two design philosophies for battlecruisers, the british and the german versions.
Now lets compare three main points for WWI BC's and EVE's.
BRITISH GERMAN EVE High Speed X X X BS Guns X BS Armour X X
Now do we notice something? Yes that's right the EVE battlecruiser is more in line with the german vessels. Germany made their battlecruisers fast by keeping smaller cruiser sized guns but increased the armour to withstand battleship guns. On the other end the british had battleship sized guns but cruiser sized armour. Both these designed allowed for reduced weights and so the increased speed.
So a battlecruiser that can withstand a battleships firepower is more than reasonable. Infact its expected, if not. Then the battlecruiser needs large guns. Now another sticking point is that the battlecruisers hitpoints are still less than a battleships. So if we are going for nautical definitions then instead of nerfing the Drake, its hitpoints actually need to be increased.
Its armor is uprated compared to a standard criuser. yes. Your missing the simplist of points NO BATTCRIUSER EVER could withstand multiple salvos from a battleship and that goes for even the toughest heaviest battlecriusers ever. Sharnhourst was longer even than some american BS. Infact they are called pocket battleships rather than Heavy criusers they packet such a punch. Even the sharnhourst and her sister ship had to RUN away from the HMS malaya and radio its position to U-Boats because in a surface engaugement they would prove no good.
Now in eve terms. In eve ships can rep so this should translate as no battlecriuser T1 anway, should be able to outlast a Battleship setup to deal massive damage forever. The geddon before capital ships is the 2nd most damaging ship in eve capable of over 1000dps easily. Its a one trick poney that has risks to its uses. it should be able to gank Battlcriusers FULL STOP. To be honest I would not mind the tank so much if it used cap and thus did not last forever. (hence I have not picked on the nighthawk) But to be able to passivly shrug off a Geddons EM/THERMAL thunderstorm of damage is well in amarr terms unholy.
*****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.05 23:00:00 -
[21]
Edited by: Tibrius Archer on 05/05/2007 22:57:20
Originally by: Igualmentedos
Wow. What's this!? A Caldari ship that actually can hold its own against a Gallente ship!?!? OMG it must be NERFED quick or we're all gonna die! How could they give Caldari a GOOD ship?
Seriously if you don't like the game, leave. Nobody cares to hear you complain about how Caldari actually has a good ship for ONCE.
Your 100% right. I am 100% wrong. The shield recharge on the drake/myrm is fine. Really, I am not posting because I want a balanced game, I am complaining because I want the Gallante to win all the time You exposed my deep concetment because racially I am Gallante IRL you see. Eve is not a game but very real.
Also my secondary reason for posting is because I am lamer,I don't have the skills. And Drakes raped me when I was a child.
Seriously, lets just put this topic to bed now its clear that some people cannot take the time to attempt to show by sighting mathematical evidence or logical comparison there view point in forum debate so lets leave it at that.
I remember the days when people showed analytically in DPS vs Range graphs that showed that pulse lasers and their crystals were broken. Seems the days of such good debate are over.
Seems people like blatent nubs like Igualmentedos run the show now.
To the Devs; sort out shield recharge. End off. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.05 23:40:00 -
[22]
Originally by: Anaalys Fluuterby
Originally by: Tibrius Archer
I remember the days when people showed analytically in DPS vs Range graphs that showed that pulse lasers and their crystals were broken. Seems the days of such good debate are over.
You show one video of a BB having an issue killing a drake. You claim its unbalanced. We know nothing about either ship or pilot and cannot base "its overpowered" on ONE video. What were the fittings on both ships? BC level 2? What other skills? Level 5 with the guns? What other skills? Seriously, ONE instance is hardly "proof" when we have different experiences and different views of what is "balanced".
We have hundreds of killboards showing Drakes being killed by multiple types and sizes of ships. We claim it isn't overpowered based on that and the fact we fly them and lose them. We have hundreds of killboards showing that those drakes don't score huge numbers of kills, showing the weakness of the ship.
Which do we have to go by? Our personal experiences of getting drakes blown out from under us and blowing them out from under others? Real-game experiences show more than charts and graphs? Or one person's rant about not being able to gank one, even though the person DID kill it?
As for threatening to quit over ONE perceived imbalance when NOTHING in this game is fair, bye bye. Stupid arguement, only makes you look like a spoiled teenager and destroys any arguement you might have had. 
Must have watched the video with an eye shut as he showed all the skills and and fits with thye required detail to backup my point. Granted he did not show me how well he can mine for fly Minmatar frieghters but I did not need to see that for my argument. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.06 00:00:00 -
[23]
Originally by: Rid**** Valer The real reasons a lot of people whine about passive tanked drakes
1) They can't kill it easily. If their setup kills everything else, it should be able to kill passive-tanks also. It doesn't work like that. Different setups have different strengths. A Passive tanked drake's strength is its complete dedication to tanking damage.
2) Immune to nos. Too many people have come to depend on nos in their pvp setups. When they hit a ship that doesn't power their own cap, something must be wrong. Nos isn't an i-win button. Passive-tanks are the counter to it. Deal with it.
Reasons why people will never complain about the drake
1) A passive tanked drake killed them. Unless you're an idiot, you can tank the dps of a passive drake. I run 7 t2 heavies with near maxed missile skills, and my dps still sucks.
What to do if you aren't setup to fight passive tanks: Scramble it and call friends. Don't bother webbing. It can't go that fast anyway. Or. Kill all his friends, loot their wrecks, and laugh at him because he contributed nothing to his gang.
Summary: The drake tanks like a BS, ganks like a cruiser, and flies like a pregnant whale.
See this is the thing. You mention different setups have different stregnths. There are WHOLE races dedicated to doing damage in eve each with whole ships in many classes that are not designed to be clever but to just gank e.g MEGATHRON, GEDDON etc.... If we are gonna make ships that can tank any other ship even ships above it in class and skill we are going to have to do something about these whole other now useless races.
Further more if we are to have passive shield tanks as a defence to NOS rather than fixing NOS then we against need to sort out the other races. The gallante and armar for the most part have mainly low slots with smaller shields are they to be left without a NOS defence, eh? Your whole arguments about the Drake being able to have such a tank when all its slots are dedicated to tanking works the other way round too. That geddon used all slots for Ganking and was not very effective considering there awesome skills it had compared to the alts poor mission runing skills. Not even the BC level 3.
I agree with you on what you say about NOS though. I know some people who would not kill a thing, they depend on NOS and there crap drone skills to do all the wining for them.
I would also like to say that a passive drake could still in DPS terms kill any T1 criuser pilot of comparable skill no matter what he fits. Considering it would take a small blob of T1 criusers to take out such a drake with a passive shield tank i have to reject the argument that the DPS on a drake is useless.
*****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.06 00:06:00 -
[24]
Originally by: Spacer John After reading that last post I went back to see if the video was finally done downloading. This whole thread, I assumed it took the Geddon 5 minutes or more to break the Drakes tank. For people that dont feel like taking the time to wait for all 60MB to download, the Drake sits there unable to do much of anything, and the Geddon annihilates it in about 30-40 seconds. Sorry Tibrius, your argument went from bad to silly. The message posted at the end of the video is "Do Not Mess with a Geddon". How it got turned into a nerf Drake thread is beyond me.
Your missing the point. That was his n00bish 4m sp alt in the drake with ropey as hell skills. Against a 38m SP geddon. Non-n00b drakes have been quoted to tank nearly 1500hp/s that would make the drake unkillerable by any geddon. Now imagine your not a geddon and don't do shield melting EM/THERMAL damage with your guns. How then would you have a hope? What would a Raven do with only 750dps MAX? What would a Autopest do? Infact what would some carriers do... I know the gallante one does 1800+ Dps but what about the others... *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.06 00:10:00 -
[25]
Originally by: Valandril Imo only problem with passive tanks is that there is no counter for them, for full active tank with injectors, rechargers and heavy resists you bring nossing. For passive u can't bring dps, u can't bring nossing just there is no counter. It is getting even more funny when passive setup fit 1-2neutras *.*
If it tanked less then maybe fine even though it would be another critcal blow to every 3/4 mid slot ship out there that HAS no chance but to armour tank and thus never have the option of lasting for ever for free.
I remember reading a dev blog ages ago about them not wanting to creating any 1v1 pearma tanks in EvE so I reckon it will get adjusted soon enough. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.06 00:27:00 -
[26]
Originally by: Spacer John Oh I see. Nobody graphed out their response to your mathematical argument that passive shield tanking is overpowered? Oh wait, I dont remember your chart detailing the unbalanced ratio between tankable damage vs outputted damage that numerically proves that shield tanked Drakes are superior to Geddons. Get a grip, you made an emotionally charged argument that something needed to be nerfed. People didn't agree with you and expressed why they felt you were wrong. Then you get mad and cop out saying the "opposition" didn't prove their point to your satisfaction (obviously because their maturity level cant match what was once seen on these boards) and therefore will just let the whole argument die.
There are too many variables in open EVE PVP to graphically prove most things one way or another. To most people's experience Drakes dont pose enough of a threat to deserve a nerf. Graph me up a tankable dps + output dps = X pts. chart of all ships. Wont prove anything, but Id be interested to see where the Drake ranks compared to the Geddon and other ships. Do that and maybe Ill attempt to draw up some graphs of my own.
You can't prove things, too many varibles? What? eh? I suppose old style multispecs of death were balanced. At least with them more than one or two ships in eve could do that party trick. If people want a lowish DPS class of ship in the game that can TANK anything there should be a new ship group like "Bait ship" And each race should recive a ship that can NOS proof tank crazy damage.
Just because drakes don't pose enough threat to be nerfed to you that does not mean they should be left. If that was the case we would still have a thorax that could launch 8 heavy drones and chew through any other criuser easy peasy. Cause they never posed a threat to my mega...
I really started this thread for more info on this sort of passive tank so I too would be intrested in seeing some sort of graph showing the drake ranked in a DPS tanking chart. If the 1500hp/s figure is accurate then I would imagine just below dual tech 2 XL boost scorpion with full halo set is it? with the other 6 slots filled with hardeners. That I would not mind at all because the scorpion is a Battleship and it is using cap to do it. Malstrom should be up there too prehaps. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.06 00:43:00 -
[27]
Edited by: Tibrius Archer on 06/05/2007 00:42:14
Originally by: Spacer John No your missing the point. Your wide SP gap argument is flawed. The drake had all the skills for Tech2 tank gear. The Geddon had the skills for tech2 gank gear. You cannot say 5mil SP vs 38mil SP because honestly the lvl 5 skill is still the same 2 or 5 % increase of all other levels and cost 5-6 times the SP for it. It takes EXPONENTIONALLY more SP for the same small increase of previous levels.
256000 SP for Rockets lvl 5 will only give me a 5% dmg increase over 45000 SP for Rockets lvl 1+2+3+4. Taking that example 256000/45000 (Rocket lvl 5/Rocket lvl 4)= 5.5/1 ratio for %5 effectiveness increase
38000000/5000000 (SP ratio of characters that you claim should mean something in your argument)= 7.5/1 ratio. Skill gain in EVE is not linear, so please stop trying to fool people with fallable arguments.
The Drake had BC lvl 2, but his other shield skills were lvl 4. The Geddon had his skills 1 level above. And he ripped through the Drake anyway. The Drake tank bar inched up once during the fight, the Geddon didnt battle it down, it just wiped it out like it should. The Drake had a full t2 tank setup with rigs. Higher BC level would help, but not make or break your argument.
This is what I want. Your spot on with skill ofc I understood this when arguing. But we are talking gank skill in a ship that is the class above the Drake. Its GANK considering it is a dumb amarr gank ship should be far better than the drakes tank it bearly was in that video.
The 5% from level 5 that the drake was missing was in shield managment and shield operation. So thats recharge and shield ammount. At a crude glance it seems that its only 10% off max but when you factor in how these %'s stack once applied to each other then the ship it becomes huge. Then that 5% becomes monsterous at 33% shield strength. That drake is not quite only slightly worse than MAX recharge recharge as you would try and fool people with your fallable arguement.
Though props as you are arguing my points not just refusing to understand and saying brain dead things.
Basically the question comes down to this. Can the passive drake with MAXED skills and 2 invunrability fields out tank the whole gank battleship lineup in eve. Answer is pretty much yes. And is this ok? so far the answer to that is yes. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.06 08:40:00 -
[28]
Originally by: Spacer John ---"Sorry clarify? Whats bull? what do you mean"---
He means that without you running the numbers on it, he is calling your bluff, saying you are wrong.
Im not convinced any Drake setup could have held its tank against that Geddon.
---"geddon with conflag barely breaking the tank of n00bish Drake"---
It didnt "barely break" the tank, it smashed it open right away. And the Drake had top t2 modules for tanking plus rigs.
Actually I am saying I am not clear about that remark.lol. But if you want to turn me asking someone to clarify what they are saying into further "proof" that I am wrong be my guest *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.06 08:50:00 -
[29]
Originally by: Rid**** Valer
If a quick gank against an "overpowered" tank isn't effective, I need to check effective again. Do you mean that a tanked ship should be instapopped by a full ganked ship? It seemed to me that drake went down fairly fast. The DPS on a drake with V missile skills (except for heavy missile spec IV) against 0 resists using kinetic (highest damage for BC V) missiles is
Damage Output Stats [ 100 | 41] Heavy Missile Launcher II [40xScourge Heavy Missile]Scourge Heavy Missile Rate of fire : 8.262 sec Explosion Radius : 106.25 Explosion Velocity : 1125.0 Missile Velocity : 5625.0 Flight Time : 15.0 sec Range (meters) : 84375.0 Chance to hit : 100% Velocity Penalty : 0.0% Signature Penalty : 0.0% Shield One Shot Damage (EM+TH+KI+EX) : 0.0 + 0.0 + 257.8 + 0.0 = 257.8 Damage / sec (EM+TH+KI+EX) : 0.0 + 0.0 + 31.2 + 0.0 = 31.2
So, if I had 7 full launchers with a full tank setup, I'm doing a grand total of 218.5 dps and an alpha (delayed because its missiles) of 1804. My alpha is only a bit more then some gank BS's dps. I actually have an AF than can hit more than 218 dps with maxed skills, and they were less SP intensive to do also (and a lot cheaper). In return for sacrificing dps, I get a decent tank. Now, if I want to tank with invuls, I'm still vulnerable to nos. If I chose to use amps, I can't get hit by nos, but I also will have a weak resist somewhere. If you hit that resist, my tankable dps goes down. My tank isn't impossible for a BS to break, just the non-gank ones have trouble. Gank fits still burn through me, it just might take minutes instead of seconds. Isn't that what CCP wanted? Longer PvP fights? Also, keep in mind I have no scramble or web ability, and my max speed is something like 180 kps. Notice I'm not including drones, because 5 lights, while useful, aren't going to make a huge amount of difference. Especially since almost any BS I fight, and many BCs have more drone space.
If I chose to fit 1 more BCU in my low slot, it has a drastic effect on my tank. 2 will mess it up even more. If I put a mid slot in for EW or AF, I have to lose a resist or take out an extender. Both of which ruin my tank.
Passive tanking is good for missions, bad for PvP (myrmidon doesn't count. Drones always wreck numerical arguments. It needs a bit less shield and a bit more armor). However, it does hurt gankbears looking for the quick easy...
Again, this post was created out of the divine horror of a the possibilty suggested by that video of a GANK Drake tanking a Geddon. The drake in the Video clearly went past 33% shield and thus went down. I posteed asking for more information. I must admitt I am a bit lazy to run the numbers for myself but someone said the drake can tank 1500dps. If this is true that puts it beyond the damage of Gank battleships, My near max Hyperion I think gets under 1400dps.
Unless this is not true. Can everybody stop saying "Well in the video the Drake lost". Can a expert shield tanker spread any further light on the figures. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.06 09:03:00 -
[30]
Originally by: AegriSomnia
Originally by: Masakari God
Now all that being said, if a Battle cruiser taken into battle has the ability to tank a Battleship it is one of two things or BOTH. The pilot of the battle cruiser has spent many hours in the training of the skills required for a good tank, be it passive or active, or the Battleship pilot does not have sufficient skills to kill the Battle cruiser. That does not qualify as an unbalance in the game. As far as that bc's ability to take down the Battleship, in the case of a (Drake Topic on hand ), there is no way a drake can kill a Battleship alone if the Battleship pilot has decent tanking skills trained and fitted. if the Battle cruiser pilot has been able to kill a Battleship pilot Alone then that battleship pilot needs to look at his/her self and re-evaluate there SKILLS/ and or SHIP SET-UP.
The Drake setup is just fine leave it alone! And as said before if you cant kill it then donÆt bother trying. More then likely unless your skills suck for tanking it will not be much of a bother since it's DPS sucks because of the passive tank.
******************************************************************* It's not the size of the dog in the fight, it's the size of the fight in the dog. Mark Twain *******************************************************************
THIS IS MY POINT!!!!! This is a pilot, skill, training issue, not a broken shield tanking issue. A BS pilot can train the necessary skills to neuter the BC DPS. But a fully tanked Drake will take FULL DAMAGE from torps and cruise missles. The DPS is nowhere NEAR the same.
The video link in the OG is a testament to how AMARR and LASERS are flawed, NOT the Drake.
However, being the magnanimous, benevolent dictator that I am, I will compromise. Increase the shield recharge time. Fixed.
NEXT TOPIC : NERF AMARR!!!!!!!!
At least you can see the numbers for the passive recharge need fixing. This is lost on some people.
I think lasers are flawed in someways. But that geddon (again really lazy to run quickfit and get actual numbers :/) is definiatly putting out over 1000DPS more like like 1200dps problaby. That is a lot of damage, it would take a player over a year realistically or so to be able to do that damage in a ship. It is a matter of weeks - to a couple of month or so to train the skills to fit that drake like that. Even less now as characters start at 1,000,000 SP. But you people argue the ganker should train up the skills. It takes years to get to the epic damage levels I would say I am not far of with gallante:) but these epic damage levels have no reward when if indeed it is possible to for a Drake to passive tank say 1200Dps. Even a 1000Dps tanking passivily is bad because that would push it out of range of the Raven and Rohk.
If the tank used cap other than just to keeping the hardeners going and thus would naturally fail in time, basically shield boosting as it should then I would not have the big problem I do. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.06 09:10:00 -
[31]
Originally by: Zaal Nubar Did the battleship in the video remove the heatsinks before shooting the drake?
Another point too. That was a very experiemntal gank Armaggedon. Even when in gank mode these days people like to still fit at least a ENAM2. Not since the 8 Heatsink Geddons have people run TRUE gank ships. People rarely fit so many Heatsinks. Most people fit 3 as the stacking penalty from 3 to 4 Heats sinks is too harsh unless your sniping. I know I go for 2 in close nope sniping ganks and 3 if I feel really can afford to loose the protection. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.06 09:18:00 -
[32]
Originally by: Pinky Denmark Even a noob with the correct hardeners can tank for quite a while...
Yeah a shield tanker is all about the "Boost to day have no cap for tomorrow school of thought" Thats fine over a short period Sheild boosters should all be king. As I said before I bet a scorpion with a 8 slot shield tank consisting of harndeners, Invunfields and dual XL boosters with an amp could problaby tank 1300+ hp/s quite comfortably. Thats ok because it is using cap and thus cannot run at those huge power levels for long. Problem here lies in that it can run forever against a ganker. Gankers high slots don't really have room for NOS so the drake can last forever against any ship sub carrier it seems. The devs specifically said they don't want this in a blog.
*****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.06 09:22:00 -
[33]
Originally by: Pinky Denmark Edited by: Pinky Denmark on 06/05/2007 09:08:03 Even a noob with the correct hardeners can tank for quite a while...
BTW - THAT Drake is getting RIPPED APART... I'm training Geddon now 
Good. Well to get his DPS it will take 6months if you already have basic amarr and drone skills in place a long while if you don't. Oh and remember I reckon there are much better passive shield tankers than that guys mission running alt out there. With lvl 5 in shield managements and Shield ops. People who tank a lot more than him when there shield drops to 33%. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.06 09:35:00 -
[34]
Originally by: Spacer John ---"You can't prove things, too many varibles? What? eh? I suppose old style multispecs of death were balanced. At least with them more than one or two ships in eve could do that party trick. If people want a lowish DPS class of ship in the game that can TANK anything there should be a new ship group like "Bait ship" And each race should recive a ship that can NOS proof tank crazy damage."---
I said MOST things affecting open PVP environments couldn't be proved one way or another with charts and graphs. The main point of that post was that you asked for numerical arguments but posed none yourself. Then you say the Drake can TANK ANYTHING, but it can't and didn't even come close to your one piece of "evidence" the video. Then you make a point about how if CALDARI Drakes can do something all other races should have it too. That's not how the game works, Caldari don't have ships with huge drone bays like other races, is that imbalanced? Also just because a ship fills a certain role well, does not mean that it needs whole new ship class.
---"Just because drakes don't pose enough threat to be nerfed to you that does not mean they should be left. If that was the case we would still have a thorax that could launch 8 heavy drones and chew through any other criuser easy peasy. Cause they never posed a threat to my mega."---
Again you are WAY off the mark. A Tank Drake can't web or scram ANY ship. Not just some, ANY.
So what, it can't web scramble. its firing missiles. If some Thorax or rupture or caracal is shooting him he can hit them back no problem. Also its no leap of the imagination to imagine a skilled passive drake tanker with shield Management 5 and operations 5 could simply remove that last shield recharge in the mid slot and fit a scrambler! Ok, ok mabye now a expert drake would now not last against a geddon (I am not convinced on this but giving you the benefit of the doubt) it would still PWN blobs of criusers srambling and missiling them one by one with the criusers hepless to do enough damage. Plus you really need high DPS in a huge burst to try and bust past 33% shield recharge something criusers can't do.
To answer your point saying saying that its a caldari thing. So having a bait ship class is silly. Well ok if this passive tanking caladari, Why can't other cladari ships it? I find it almost amusing spaceman that you still cannot see the recharge time as a bug. If you were to look at a graph of shield hitpoint VS recharge time there would be a smooth line and then a huge troph on the value that represents the drake. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.06 10:59:00 -
[35]
Edited by: Tibrius Archer on 06/05/2007 11:01:09
Originally by: earthless
Originally by: Badhands The reason BCs passive tank so well is that they have the same shield recharge time as cruisers, but have much more shield. This is such an obvious flaw that it seems ridiculous to me to even argue other fixes. Increase the base shield recharge time to somewhere between cruiser and battleship and the pasive tank problem is fixed.
This.
Exactly. But still some people don't see this. I have tried sighting Naval comparisions, EvE game mechanics examples. But it seems a lot of people with SpacrJohn as there main advocator think its OK and its some how intended by the Devs.
It is clearly an oversight by CCP. I first picked up on it watching the video I linked to and I started a post to get more info. I pray that the Devs don't see the number of people who enjoy this exploit and thus leave the recharge the way it is.
For somethings I am willing to give ground on and say there could be some middleground but on this Passive tanking issue where T1 Battlecriusers are passivly OUT tanking battleships is just wrong. Just it does not fit any known pattern or reason.
As a side note I think something is wrong with the Harbringers cap... I remember thinking it was too big considering its recharge time. (this is from vauge ish memory) Can anyone confirm this? If so maybe ccp need to look at that too. I know amarr need some sort of a boost but when that boost comes it should come fleet wide and intended not just a accidental miss-stat on a new ship. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.06 14:33:00 -
[36]
Edited by: Tibrius Archer on 06/05/2007 14:33:35
Originally by: Ethyn
Originally by: Dark Kavar To passive tank like that you have to devote every single slot to tanking, including rig slots. This means no tackling, no e-war, no dps. There is no problem, the only place where this ship is useful anymore is in pve, gate camping, and baiting. This ship cannot solo pvp, it is near useless in small-medium gang pvp, it is useless in large gang-fleet pvp. Stop whining.
QFE!!!
Exactly, people need to realize what good is living forever if all you can do is sit there.
Stop looking for the I Win button and play smart!
Ok Imagine your in a ship that has less mid slots than caladari frigates and has only 450cpu, but you make up for this will 8 low slots. Explain to me in this situation what playing smart is?
I am obvliously a n00b and after all my years of playing I am lost and need help. So how can the geddon play smart? How can the gallante blasterships play smart?
There built for nothing but damage. We do not all play caldari with no damage and rely on tricks and selecting damage types to win. When you say play smart I am assuming your on about some form of EW ***ness. Well I got news, the Amarr cannot do EW its not really the lack of midslots even thought that is crippling. Its the fact that there is no CPU. Oh and the other "smart" tactical things like Microwarp dives are all no good because they kill your cap very quickly and don't fit on any geddon setup unless you want to fil 3 of those low slots with cpu upgrades or RC2's. But the MOST important is GUN transversal works both ways. You can hit for full damage in a missile ship if your MWDing but you can't hit anything in MWD with guns! So tell me what this playing "smart" thing is again? Ah prehaps you mean cleverly manouvering my ship into optimal range and using my suprior firepower to destroy my enemys at the expense of cap and tanking. Ah wait, thats Amarr "Playing smart". But it not allowed because some n00b says its not "smart enough".
You, have hit upon a point though. Eve is not as clever as you give it credit for. You don't manually target your weapons you can't target subsystems (yet ) until EvE changes funadmentally ganking or winning with extreme damage (not just in numbers) should be a valid tactic. Or we should give lasers or blasters some EW effects when they hit or something lol.
Your coment is all you can do is there? With enough DPS to destoy criusers and ganking battlecriusers that have Passive armour tank. Like I said earlier you CAN fit a warp distrupter on that passive tank. Taking that mid slot shield recharger and still have a Very good passive tank particulary if you have you skills to level 5. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.06 16:51:00 -
[37]
Originally by: Lili Lu Edited by: Lili Lu on 06/05/2007 15:30:27 Tibrius, what really is going on here I think is you are focused on PvP, but what all the people (blah blah ing about how passive tanked drakes are not broken) are worried about is losing their cheap I-win button for mission money. I don't think any other BC can run a level 4. I'm training into an Abaddon for running level 4s, I know I'm an idiot for doing so. One would think a tier 3 BS in any race in this game should be the ship to run level4s. But no, you can just train into a Caldari BC, hit the f1-8 (all the dps arguments appear to be bs btw if you can kill BSs in level 4s) shield tank your Drake, I-win level 4s, and let the ISK flow into your wallet. I have energy sys ops 5, and shortly controlled burst 5. I still anticipate extreme cap issues with the Abaddon. Anyway, take the response as indication that you're hitting too close to the bone for the JAR and FAD crowd. DPS arguments are bunk. Only theoretically in this game gunships out damage missile boats. [\quote]
yeah I am guessing that too now. Though I gave those DPS figures for missiles compared to guns to show what at best is achiviable. To show the things that guns CAN do and what missiles CANNOT do. Yes mission horing.... I could not give a RATs arse about PvE balance. *****************************************
"Get in my way and I will burn your fleet from stem to stern"
|

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.07 01:11:00 -
[38]
Originally by: Spacer John ---"Again, this post was created out of the divine horror of a the possibilty suggested by that video of a GANK Drake tanking a Geddon. The drake in the Video clearly went past 33% shield and thus went down. I posteed asking for more information. I must admitt I am a bit lazy to run the numbers for myself but someone said the drake can tank 1500dps. If this is true that puts it beyond the damage of Gank battleships, My near max Hyperion I think gets under 1400dps.
Unless this is not true. Can everybody stop saying "Well in the video the Drake lost". Can a expert shield tanker spread any further light on the figures."---
The video had nothing to do with a GANK Drake, ALL his mods were fit for TANKING. Not only did the Drake lose in the video, he didn't have a even a prayer of his tank holding. The video you used as evidence doesn't show the Geddon having ANY problem chewing the Drake up. I'd say your best off leaving the video out of your argument because it doesn't strengthen your standpoint at all, quite the opposite really.
Also if you want to argue for a Drake nerf, post the numbers yourself, Im sure there will be plenty of people who will concur or refute your numbers for you. Without the numbers your argument is vague, and people who have used and fought Drakes are saying that your vague statements seem incorrect. I love "The Colbert Report" but using his "gut feeling" argument as a solid grounds to start asking for nerfs are not going to cut it. Also real life comparisons against EVE are completely worthless.
Ah yeah, made an eror in the post ment to say "....divine horror of a the possibilty suggested by that video of a passive tankedDrake tanking a ganked Geddon....." instead I said ; "divine horror of a the possibilty suggested by that video of a GANK Drake tanking a Geddon." Though I am sure you could have worked out the correct order of the words looking at the argument.
Ok some of the numbers for max DPS I DO NOT have to prove. Provided you know anything about EvE calculations and have been watching the forums for over a year these are all numbers you should know of by heart now. The only numbers I am not sure on is the Drake's Shield HP/S recharge at 33% Shield level. I have heard 1500hp/s off someone for this in the thread. I suppose I will run this calc now.
Ok I am lazy so I can't be arsed to use pen and calculator as the Peak recharge is a annoying fuction I can't remember or be arsed to use look up. So I used quick fitter. Any how I obtained a sub 1000hp/s value using the setup in the Vid. Found a value of around 1150hp/s for a setup that had all 7 lauchers and a value of 1390.441176 using a setup with 6 heavy launchers. Not quite the 1500hp some claimed. ofc Warning if you notice a Drake is passive tanking and your in a Autopest or any T2 ammo Minmatar ship go home NOW as it tanks Barrage L to over 1800hp/s and Hail L well, No chance just no chance. But on average the best I could get the drake to tank in quick fit was 1390hp/s with 6 Heavy launchers. To put that perspective consider a carrier with one repper tanks 1550hp/s.
Further more it would take a pretty much unflyable gank setup to beat that damage. I reckon with my current near max skills in a Hyp with implants and Ogre 2's I could just creep past 1390dps but that setup is tactically unviable I would be shooting for a while too.
Having said that it can permatank ALL non capital Caldari ships. It can also tank all Minmatarships due to the ultra high Explosive resistance with highish kin resistance you get form the dual invun fields I used. maybe a maxed autopest pilot could get past 1390 with EMP ammo and maxed drones but I doubt it. Ironically the geddon is one of the 3 non capital ships that could break its tank in theory. (I must say I have not factored in implants for drake tanking or for BS ganking). *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.07 01:49:00 -
[39]
Edited by: Tibrius Archer on 07/05/2007 01:46:38 Edited by: Tibrius Archer on 07/05/2007 01:46:00 OMG I just typed a long ass post and the POST relpy button failed and I lost it all!!! :(
In short;
I made a setup in quick fit that tanks 773.3hp/s that has 2 mid slots free and enough CPU left for any 2 modules. So that should make people shut up who say the passive tank has no PvP potential.
I then went on about how this tank more and said it has enough HP/s to tank forever any fellow caladri ship and Any minmatar ship apart from maybe a EMP fitted auto-pest. (mainly because of poor minmitar Damage types against a Dual invfield shield tanks).
I then went on to mention that this Drake setup needs T1 rigs and that the HP/s values on the previous post all were based on t1 riggs apart form the 1390hp/s value that used T2 as I wanted to know what the max post possible for referance. All these values can be reproduced on quick fit in 5 mins.
*****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.07 21:04:00 -
[40]
Edited by: Tibrius Archer on 07/05/2007 21:03:00
Originally by: 0raven0 Edited by: 0raven0 on 07/05/2007 16:11:15 The facts are that the drake kills stuff solo that it shouldn't be able, and that means it will get nerfed.
The drake getting nerfed is a fact. The modules will get a stacking penalty, requirements will be raised for the modules, and if thats not enough other nerfs will come as well <-- fact.
I love you. Someone who can see clearly see pattarns and identify whats wrong. The people who think passive tanking should out rep and last longer than active tanking are so slow in the head. I have proven you can have an passive tank with 20K scram that can out tank the DPS of all battleships and can out tank a few even with gank fittings... and its a battlecriuser.
I have another question for the "leave the Drake/myrm alone people" who seem unable to see reason and spot things that are wrong with patterns or sequences. What is the odd one out ;
Boobs round bottoms Big eyes Nipples Long smooth legs BIG FLOPPY WILLY
Post answer to;
54, I don't know Jack sh** street I love exploits n00bville Missiondrakeisksellers PO BOX nubl3t
*****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.07 23:18:00 -
[41]
Originally by: AegriSomnia Edited by: AegriSomnia on 07/05/2007 22:36:51
Originally by: Tibrius Archer Edited by: Tibrius Archer on 07/05/2007 21:25:45
The facts are that the drake kills stuff solo that it shouldn't be able, and that means it will get nerfed.
The drake getting nerfed is a fact. The modules will get a stacking penalty, requirements will be raised for the modules, and if thats not enough other nerfs will come as well <-- fact.
I love you. Someone who can see clearly see pattarns and identify whats wrong. The people who think passive tanking should out rep and last longer than active tanking are so slow in the head. I have proven you can have an passive tank with 20K scram that can out tank the DPS of all battleships and can out tank a few even with gank fittings... and its a battlecriuser.
Neither if you can see this issue clearly. You are lumping everything together and right now you got apples and oranges in the same basket.
ACTIVE TANK = ALL ABOUT THE RESISTANCES/BOOSTS
PASSIVE TANK = ALL ABOUT THE RECHARGE RATE (and thats it)
There is only one point of discussion that is valid in this ENTIRE thread, and that is the PEAK RECHARGE RATE of a passively tanked Drake being upwards of 1400 dps, which even a Drake-fairy like me can admit is a lil much. I DO NOT think saying "Active should be better" because its just not a comparison that leads to a productive discussion. It is not very well thought out and totally invalid.
It is the bonus of being Caldari that our damage mods use no CAP (missle launchers). If we choose to set up our ships so they dont use cap at all, so be it. Gallente get their drones, we get our capless ships.
So there is the compromise. Reduce the PEAK RECHARGE RATE of the shield tanker, nothing else gets touched.
Originally by: 0raven0 Edited by: 0raven0 on 07/05/2007 16:11:15 The facts are that the drake kills stuff solo that it shouldn't be able, and that means it will get nerfed.
The drake getting nerfed is a fact. The modules will get a stacking penalty, requirements will be raised for the modules, and if thats not enough other nerfs will come as well <-- fact.
You are obviously very frustrated abou this. SO passive aggressive its PATHETIC.<--- FACT
If this is your logic, dual reppers should get a stacking penalty, too. <--- FACT
Myrmidons kill stuff they shouldn't be able to. <--- FACT Where is your thread about that? HMMMM, I CANT FIND ONE! <--- FACT
Never seen a Drake kill something it shouldn't be able to. <--- FACT I've seen them tank what they shouldn't (logically) be able to tank, BUT NOT KILL. <--- FACT
And dont call me passive aggressive, I'm just openly beligerant.
Eh? So you agree. My arguement was not based on comparing Active shield tanking to passive shield tanking. It was a point designed to show the design flaw in it, actually to show it was a patch mistake as I doubt the Devs ment to leave the recharge that low. The active tank of course should be better as it uses cap FFS. In the same way even on a Domi 6 Electron blasters out damages its drones as the blasters cost cap. You would have to be nuts for a passive to be better than active.
Passive shield tanking can go 2 ways:
1)The Drake should get nerfed and passive tanking disapears from the game. Passive recharge refinds its rightful place as a way for shields to recharge in between fights and a help to shield boosters as there shields reach 33% to compensate them for the lower amount of HP shields have compared to armour.
2)We accept shield tanking as a new Caldari trait. And thus nerf the drake so that it can only tank a balanced amount of damage and upgrade all Caladari ships for passive tanking as I would rightfully expect a scorpion being a battleship to out passive tank a BC.
Please all VOTE EITHER OPTION 1 or 2.
my vote I am not sure, I would rather have option 1 and have NOS fixed.
*****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.08 17:48:00 -
[42]
Originally by: Alex Verrel Edited by: Alex Verrel on 08/05/2007 01:12:44
Originally by: Eva Archer
Stuff about ...6 Heavy launcher Drake of doom setup it can tank 1390Hp/s...
...all realistic situations count the 1390hp/s passive Drake UNBREAKABLE...
So now you basically resort to lies and exaggeration to prove your point. What else does the Drake of Doom do? Runs now and then to the nearest food-store to get some fresh beer for its owner?
Isn't having '1390hp/s' and 'realistic' in the same post a bit strange?
You take purely theoretical extreme all-out tanking drake setup then go about it tanking 'realistic' BSes.
If its so great for PvP just build one for yourself already and see how it goes.
I bet the typical situation will be: you run into a BS -> he scrambles you, and tanks your pathetic DPS -> you sit right there with absolutely no way to escape, other than just to log, which is lame and pathetic, and is not limited to Drakes anyway -> he either: A)takes his time to finally break your tank; B) fails to break the tank on your super-all-T2-including-rigs-stupidly-expensive-Drake solo, so he calls a friend and they proceed to happily destroy those hundreds of millions of isk spent on a harmless flying piece of shield.
If someone gets together that expensive a ship, what exactly would they do that for? To be able to sit there for those extra 5 minutes until the opponents get more DPS on them? It achieves no goal in PvP at all. You can't defend you friends, you can't disable your enemy, you can't even escape! You just sit there for those extra 5 minutes. Wow!
Drake is only good when its relatively cheap. Otherwise a Raven does all that Drake does and more, and it does it better. Don't bother with numbers, smarter people have done it for you long ago. Raven's active tank is still better than Drake's passive. The stuff you are talking about sounds like it costs more and requires more skills than a Raven. And still the only thing it does is tanking. Wouldn't it be stupid to go for that instead of just getting a Raven (with a potentially stronger tank and a lot more versatility)?
I don't mind Drake-nerf much just because of that. This ship is mostly useless for anything. It's a fun ship for lvl4s, cause unlike Raven it's not 'uber' for those: you always have that problem of balancing your tank and DPS output. Other than that a Raven is better anyway so i'll go for it eventually.
So nerf the Drake's tank. But in that case be sure to give it something in return, otherwise you would just ruin the ship.
OR, while you are at it, just nerf the **** out of Gallente. Now that would be fun! Nerf 'em NOS, Myrm, Domi, Moros, dual-reps, drones, other stuff i've forgotten. Yeah!
Get on quickfit you stupid monkey I made sure the PvP drake used cheap stuff. That drake of doom is very realistic because it requires crap skills and putting on that setup would not gimp you baddly against smaller ship classes where as the hyperthertical Gank geddon needed to take it down could be destoyed by a orbiting Taranis with rails if it ran into that on the way to get the drake.
Also Hypothetical Geddon that can only just take it down needs cap transfers to keep firing with 4 heatsinks for long enough to take down the 1390 Drake of Doom.It also requires skills that take years rather than the few months it takes to get the skills needed to passive tank the drake.
Maybe your arguements would a leg to stand on if it was the harbringer that could barely take it down. But the games premier gank ship that can't do nothing else.... Shut up pal. Oh and you must no nothing about calculating because a Drakes Active tank is not better that the Drakes passive. Ok Ok your right it is I lied :)
IF you fitted 2 invunrability fields and then 4 XL T2 boosters. But that too is another hypothetical setup no body would fly unless cap grew out of there bum. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.08 17:54:00 -
[43]
Originally by: Dark Kavar
Originally by: Tibrius Archer
Originally by: AegriSomnia Edited by: AegriSomnia on 07/05/2007 22:36:51
Originally by: Tibrius Archer Edited by: Tibrius Archer on 07/05/2007 21:25:45
The facts are that the drake kills stuff solo that it shouldn't be able, and that means it will get nerfed.
The drake getting nerfed is a fact. The modules will get a stacking penalty, requirements will be raised for the modules, and if thats not enough other nerfs will come as well <-- fact.
I love you. Someone who can see clearly see pattarns and identify whats wrong. The people who think passive tanking should out rep and last longer than active tanking are so slow in the head. I have proven you can have an passive tank with 20K scram that can out tank the DPS of all battleships and can out tank a few even with gank fittings... and its a battlecriuser.
Neither if you can see this issue clearly. You are lumping everything together and right now you got apples and oranges in the same basket.
ACTIVE TANK = ALL ABOUT THE RESISTANCES/BOOSTS
PASSIVE TANK = ALL ABOUT THE RECHARGE RATE (and thats it)
There is only one point of discussion that is valid in this ENTIRE thread, and that is the PEAK RECHARGE RATE of a passively tanked Drake being upwards of 1400 dps, which even a Drake-fairy like me can admit is a lil much. I DO NOT think saying "Active should be better" because its just not a comparison that leads to a productive discussion. It is not very well thought out and totally invalid.
Where are you getting this damn 1400 dps? That would be solely explosive, and you would have to have atleast one passive explosive hardener on there. It seems to me you know nothing of what you are talking about, atleast do your homework before you come whining on the forums for something that you don't like to be nerfed.
Go on quickfit. Fit out the lows with shield recharge relys 2's Add 4 Large shield extenders. and 2 invunrability fields have abttlecriuser level 5 and have shield management 5 and shield operation 5 and in the T2 rigs and its 1400 to 2 significant figures monkey.
The figure for it tanking 770 DPS on average is achived simularly with a 2 shield Extenders removed for PvP modules and the cheap T1 rigs. For me that is a highly PvP-able setup.
If your arguement is that quick fitter is a little out I can accept that. But I don't think you mean that I think you just don't know what your talking about. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.08 18:01:00 -
[44]
Edited by: Tibrius Archer on 08/05/2007 18:03:40
Originally by: Terianna Eri Edited by: Terianna Eri on 08/05/2007 02:59:00 I would like every single one of you running around whining about the drake to read the "Myrmidon Passive Shield Tanking" thread. It's about 7 pages long.
It passive shield tanks better than the drake. It simply can tank MORE DPS THAN THE DRAKE. And the ship has no bonus to shield tanking, and a respectable bonus to armor tanking (which it also does very well) It also has 5x bonused ogre IIs.
But the important part, here, is that: THE MYRMIDON PASSIVE SHIELD TANKS BETTER THAN THE DRAKE
Next most important part: THE MYRMIDON DEALS MORE DPS WHILE DOING SO
The next most important part: THE MYRMIDON ALSO HAS A PRETTY GIGANTIC ADVANTAGE IN VERSATILITY OVER THE DRAKE
Okay? So stop whining about nerfing the drake's tank. That's all the ship can do at the moment. If you MUST, give SPRs a stacking penalty (will nerf myrm somewhat) and replace the resist bonus with a RoF bonus so that the ship can deal somewhat respectable damage.
Honestly, the only challenge involved in killing a drake is getting your friends in there to blow up the drake before his friends arrive, assuming you can't break it solo.
Remember the nanophoon? The whole issue was that it was impossible to beat a nanophoon: you either died or made it run away. LOSE___DRAW___WIN _X_______X_______
For the drake it's more like LOSE___DRAW___WIN ________X______X_ when you're fighting one.
Oh yes I 1000000% agree that the myrm needs a majour fix. I already did a thread about it before. I am perhaps mentioning the Myrm less as some people are saying the Drake should keep its passive tank as it:, "...has low dps..." or "...Its caldari therefore its shields should...." BullS reasons.
I have problems with so many points about the myrm I had a thread ages ago I gave up on the subject. Its hole ethos of not have a medium hybrid bonus thus favouring NOS even more appauls me..... *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.09 01:48:00 -
[45]
Originally by: Dark Kavar
Originally by: Tibrius Archer Edited by: Tibrius Archer on 08/05/2007 18:11:53 Edited by: Tibrius Archer on 08/05/2007 18:09:36
Originally by: Dark Kavar
Where are you getting this damn 1400 dps? That would be solely explosive, and you would have to have atleast one passive explosive hardener on there. It seems to me you know nothing of what you are talking about, atleast do your homework before you come whining on the forums for something that you don't like to be nerfed.
Go on quickfit. Fit out the lows with shield recharge relys 2's Add 4 Large shield extenders'2s. The 2 invunrability fields and have bttlecriuser level 5 and have shield management 5 and shield operation 5 and in the rigs have the T2 recharge mods and its 1400 to 2 significant figures monkey.
The figure for it tanking 770 DPS on average is achived simularly with a 2 shield Extenders removed for PvP modules and the cheap T1 rigs. (with the 7th laucher back on too) For me that is a highly PvP-able setup.
If your arguement is that quick fitter is a little out I can accept that. But I don't think you mean that I think you just don't know what your talking about.
That is not a passive tank, it is vulnrable to nos, and it cannot run those 2 invuln fields with 4 shield power relays for longer than a couple of minutes. Again do your homework before calling for a nerf
Some people are determined to prove me wrong through guessing at whats possible and whats not.
I just ran the setup with my own cap skills both at level 5. The bloody tank lasts 1000seconds (600seconds = 10mins) That is FOReVER in PvP terms. maybe using it to ***** ISK from levels 4's like you do, it could be an issue.
No amarr ship can fire for that long, no gun ship can fire that long without a reloading a lots of times.
Oh and I say over a 1000secs with both Invun fields turned on at the same time. If you were to stagger them using that crafty cheaty brain you could problaby get 30mins - hour or something. Once again you make a point you THINK at the time is valid and I pick it appart in a paragraph. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.09 01:57:00 -
[46]
Originally by: Anaalys Fluuterby
Originally by: Tibrius Archer
Go on quickfit. Fit out the lows with shield recharge relys 2's Add 4 Large shield extenders'2s. The 2 invunrability fields and have bttlecriuser level 5 and have shield management 5 and shield operation 5 and in the rigs have the T2 recharge mods and its 1400 to 2 significant figures monkey.
The figure for it tanking 770 DPS on average is achived simularly with a 2 shield Extenders removed for PvP modules and the cheap T1 rigs. (with the 7th laucher back on too) For me that is a highly PvP-able setup.
If your arguement is that quick fitter is a little out I can accept that. But I don't think you mean that I think you just don't know what your talking about.
You did WHAT to "prove" its over-powered?
So, based on what you just posted you wind up with about a 600M Drake that still can't kill anything. And right now in The Forge (Jita) you can't even BUY enough T2 Shield Purger Rigs to fill the rig slots at any price.
If you are going to base your entire arguement on things that small fraction of the player base can afford (and definitely NOT a n00b with low skill points as the original claim), that you CANNOT BUY, then you better put all faction items on the shooter too because they are easier to come by than T2 Purgers.
Gads, put the absolute best stuff on a ship and whine that its over-powered.
I was demonstrating its maxium potential to inform people. I pitted it against a geddon with skills that a even smaller fraction of the playerbase will have than the people that have the isk to buy that sort of drake.
I then based further arguements around a T1 rig PVP. setup. This setup had enough tanking power to... blah I have said this all before. Words are wasted on you. Numbers are waste on you.
Its also no strech of the imagination to see even with T1 rigs it very high. I have seen people flying arouund flagged at gates in the drake PvPing like there in a belt. A passive drake with sentry fire on it tanks how a Normal BC would in a belt! lol.
But hey, your in the pro-passive shield drake camp so I guess thats ok for you.
*****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.09 02:18:00 -
[47]
Edited by: Tibrius Archer on 09/05/2007 02:15:46 Edited by: Tibrius Archer on 09/05/2007 02:15:09
Originally by: Big Al Edited by: Big Al on 09/05/2007 01:58:29 The large numbers people are quoting for passive tanks are with active hardeners. When you slap all shield power relays on your cap recharge rate is crap. Nos + damp these ships and guess what?
Your gank geddon can break them.
Whine about myrmidon dps? Guess what, if he has heavies he has only 5 of them, kill them. The passive myrm has no web, ab/mwd away.
It is true that the myrm is a bit imbal with 6 nos, but like I said, keep range (he has no web or ab/mwd) or damp him and it's not an issue.
Whine about drake dps? There is no drake dps with a good passive tank.
They are NOT GOOD PVP SETUPS. Good for bait ships, or in a sentry tanking gang (not the myrm). Not for much else though, in a gang you could fit for more damage, solo stuff will just lollerskate away from you.
In conclusion, cry more noob.
Hey, did you not read above. You can still get 770hp/s in a T1 rig setup with 2 mid slots free. With lots of cpu to spend on them, Can't remember how much PG left though about 40+ I think? Surely 2 slots should be enough to put enough PvP equipent on to destroy the "...you can't PvP when passive tanking everbody runs from you arguement..." so many Drake defenders have now resorted to. Also you have a tank that is far better than any other non capital when you consider the fact it lasts forver. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.09 10:05:00 -
[48]
Originally by: Anaalys Fluuterby
And we are saying in the real game those numbers don't work like that 
*I* can't tank sentry guns, I can barely keep up with level 3s with a supposed 385dps tanked on its weakest resists, using every slot and all three rig slots for the tank. If I drop one of the extenders or rechargers to fit Invul fields I LOSE on the tanking because the higher resists do NOT make up for the recharge. If I put on a BCU or anything to get higher DPS I LOSE tanking ability and a pair of cruisers can now kill it.
You were trying to make the case that a n00bish Drake can tank a very high skilled BB pilot and we know it isn't the case because we ARE THERE. My Alt's (3.9M skill points) Typhoon can rip apart my main's drake, they are on different accounts and I've DONE IT. Incidentally the Phoon was in no danger at any time. I couldn't break it with her Hurricane solo, but the Drake couldn't break it either.
I think I am about "typical" for a Drake pilot, having almost maxed missile skills in Light and Heavy launchers, plus support skills, high engineering and electronics skills and about 7 months experience of playing. Not all skill points were invested in this character, but there isn't a lot I could do to make her "better" in her drake either, with all relevant skills at 4s and 5s. No, I don't have any faction gear, T2 purgers or T2 shield power relays. Nor can I solo a level 4 even though I have the standings to do it, the ship gets ripped apart in short order. If I make it "stronger" by switching and using Invul fields, then I don't have the endurance to complete them.
I am a "typical" player and it isn't anywhere near over-powered for players like me, the average person that is flying a BC. Now if I was willing to spend 600M+ then I would also expect it to perform like it, wouldn't you? The Drake is a great mission ship for Level 3s and low Level 4s and that is about it.
So, based on what you just posted you wind up with about a 600M Drake that still can't kill anything. And right now in The Forge (Jita) you can't even BUY enough T2 Shield Purger Rigs to fill the rig slots at any price.
If you are going to base your entire arguement on things that small fraction of the player base can afford (and definitely NOT a n00b with low skill points as the original claim), that you CANNOT BUY, then you better put all faction items on the shooter too because they are easier to come by than T2 Purgers.
Gads, put the absolute best stuff on a ship and whine that its over-powered.
I admit for those figures you need level 5's and to have them you have to be more than the 4 million sp in the video. But when making an argement for a nerf skills have to come from the TOP. So I used thhe MAXED drake and the equally MAXED and skill point wise far more implausable geddon.
Even if you were to use t1 rigs (so its cheap as chips) on that seup that 1390hp/s tank would not drop to less than 1100+ hp. Again to put that in prespective MAX MAX command ships which need mulitples more skill do 750 dps tops. NO NO NO caladi ship can do more than 750 Dps the raven gets closest with 6 Max seige 2's and a load of ballistic controls. No Min ship can break it either except the tempest with emp prehaps.
If you can break the tank in a Typhoon, then something is baddly wrong. I have the numbers in front of me. You can' say that "it does not work like that in game " because its a game we are playing, code simulates the maths and puts it on screen for us to enjoy via dX8 for windows.
If you can break your tank in a drake with a phoon you have poor skills or missing something. If you can't run around infront of sentry guns you are missing something. If you can't do this your not the average PvP player because I see them doing these things all the time. If you were to transpose my armor tanking level 5's into shields I could achive all the figures mensioned for the passive drake tank. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.09 10:37:00 -
[49]
Originally by: Spacer John Option 1:
A: Drake can tank ALL non-cap ships - With only a maxxed out tank setup (read- 500mil ISK ballpark, maxxed skills, no PVP mods)
B: You can have a cheap PVP Drake with t1 rigs - While cheaper than t2 rigs, t1 rig Drake setups are not cheap (150mill+).
C: The Drakes possible shield recharge rate is not in line with other ships as far as you see it. - This is a totally subjective view point. You see it as seeing patterns and all that. All ships have pros and cons. The Drakes pro is its possible shield recharge rate (read - not a skill that translates as a threat to you or anyone else). You believe there is a number that is "right" and that the Drakes figures are "wrong" the most prominent argument that this is true according to you is that it is "obvious". Let go of the number and judge the ship on its collective overall PVP potential.
D: Its easy to fit web and scram for PVP and give the Drake utility - Good point, but with this fit your other argument points don't apply. The Drake has a HARDER time fitting web and scram as many other PVP ships out there. Don't use this as an argument (most other ships can fit these mods without sacrificing as much) as it argues a setup that is not in line with the setup that your other argument points attack.
E: The Drake with certain setups in certain situations can tank some BSs indefinitely - Gank and Tank are not Apples to Apples. If they are equal, then a tie or mutual death applies. Gank overpowers Tank and Gank destroys the other ship. Tank prevails over Gank and the normally destroyed ship, isn't.
People seem to be of the opinion that a tank holding against a ship is equivalent to a "Win". It isn't. If a random Drake is able to tank a random Geddon, the Drake doesn't beat the Geddon, the Geddon flies away.
I will make this entire argument very easy for you. Answer this question and you win the argument, don't and you lose it:
How does a ship that can tank a lot of dmg pose enough of a threat to warrant a nerf? Countless people attest that there are numerous things that gimp the Drake in PVP. How does the recharge rate of the Drake eclipse all other significant difficulties it encounters for PVP and makes it unbalanced enough that they need to recode the ship design?
I don't care that you feel that the number of hp it can recharge blah blah sounds unbalanced to you. Maybe you are obsessive compulsive and can't stand that it doesn't "fit" in line with the numbers other ships put out in that one area of ship attributes. That feeling you get in your gut has no bearing on how the ship as a WHOLE will perform out in open PVP in EVE.
I made a long post to answer all yourt point in details but a bloody browser bug just screwed it
A. I need to have a maxed example using whatever T2 equipment to suggest a nerf otherwise suffer a diminshed argument. Also I compared it to a equally maxed gank ship.
Points B & D. Although some of my old points no longer apply new ones now do. As it can tackle and trap ships. Prehaps even do better against the gank geddon now as it could fit a tracking distrupter with that warp distrupter. Its not expensive either you can just get a command ship for that money that can't tank as much as the Drake. The command ships that can tank as much are shield boosting and thus don't have the ability to sustain for as long as the drake.
C. Fair enough. Its opionon. but consider the fact the myrm has more shield recharge than the drake (yet is clearly ment to armour tank) which suggests to me this passive shield recharging is a bug rather than a boost to the drake.
D. Answerred above
E. No I am still am saying tank. it can out tank half of the BSes out there in gank mode. Only the mega/hyp/geddon/(maybe abaddon if it can keep firing) in gank mode can break its tank. You would also need some mad setups on these ships that could get you killed by an T1 frig.
*****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.09 10:41:00 -
[50]
Originally by: Spacer John Option 1:
I will make this entire argument very easy for you. Answer this question and you win the argument, don't and you lose it:
How does a ship that can tank a lot of dmg pose enough of a threat to warrant a nerf? Countless people attest that there are numerous things that gimp the Drake in PVP. How does the recharge rate of the Drake eclipse all other significant difficulties it encounters for PVP and makes it unbalanced enough that they need to recode the ship design?
I don't care that you feel that the number of hp it can recharge blah blah sounds unbalanced to you. Maybe you are obsessive compulsive and can't stand that it doesn't "fit" in line with the numbers other ships put out in that one area of ship attributes. That feeling you get in your gut has no bearing on how the ship as a WHOLE will perform out in open PVP in EVE.
Tuxford i think him. Said in the Dev blogs before the HP increase that they above all things do not want to create any unbreakable tanks. The drake qualifies. As see this as meaning 1v1 because outside that even a Avatar with faction mods can go down. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.09 10:53:00 -
[51]
Originally by: Liang Nuren Assumes appropriate skills, and most support skills to level 4 (including missiles, and BC)
Highs: 7 Heavy Missile Launcher 2, 1 Sm Nos Meds: 3 LSE2, Shield Recharger 2, Thm Amp 2, Warp scram Lows: BCU2, 3 SPR2 Drones: 5x Hobgoblin 2
Capacitor: Regens 4/sec, needs 3/sec Optional Implants: kva1000 (3 mil, 3% shield amount), kya1000 (4 mil, 3% recharge rate)
Tankable DPS [without implants, with implants] EM (20% resist): 279, 296 Exp (68% resist): 696, 740 Kin (52% resist): 466, 494 Thm (64.8% resist): 635, 673
Scourge Heavy Missiles: 300 DPS Scourge Fury: 337 DPS
Most people carry Thermal damage, and it seems to be exceedingly common in PVP (You're banking on that by only carrying a passive thm amp). Your tank can be greatly improved by swapping out the passive thermal amp with a T2 Invuln field, or by losing a bit of damage (337 to 288 DPS on Scourge Fury), so I'd say this has a bit of flexibility in your setup. I would probably go for tank over gank on a Drake though.
In all resists except EM, you can permatank most common Domi and Myrmidon setups. You will not tank any harbingers anytime soon. You will will wtfpwn a Myrmidon, and you can definitely tank sentry guns with this. Even if you made this an active hardener setup, you could still tank sentry guns long enough to solo kill a freighter in lowsec (~8 mins). 
Note: Yes, I used Quickfit's average damage calculation. This is about as good as I can make the Drake run on a PVP setup, though it can be outfitted it to tank almost anything.
Something slightly more amusing:
Drake
Heavy Missile Launcher II [40xScourge Fury Heavy Missile] Heavy Missile Launcher II [40xScourge Fury Heavy Missile] Heavy Missile Launcher II [40xScourge Fury Heavy Missile] Heavy Missile Launcher II [40xScourge Fury Heavy Missile] Heavy Missile Launcher II [40xScourge Fury Heavy Missile] Heavy Missile Launcher II [40xScourge Fury Heavy Missile] Heavy Missile Launcher II [40xScourge Fury Heavy Missile] Small Diminishing Power System Drain I
Large Shield Extender II Large Shield Extender II Large Shield Extender II Shield Recharger II Invulnerability Field II J5 Prototype Warp Inhibitor I
Shield Power Relay II Shield Power Relay II Shield Power Relay II Ballistic Control System II
Rigs : Core Defence Field Purger I \ Core Defence Field Purger I \ Core Defence Field Purger I \ Hobgoblin II Hobgoblin II Hobgoblin II Hobgoblin II Hobgoblin II
16493 shield, 237.34/s, E/T/K/Ex=43/55/66/77 4882 armor, E/T/K/Ex=59/44/25/10 3515.625 cap, +3.75/s, -7.57/s 168.0 m/s 337.5 DPS
You can run the scram and hardener for 40 minutes before running out of cap, doing 337.5 DPS, and tanking (424 EM, 1060 Exp, 706 Kin, 530 Thm, 605 Avg). There are probably better setups. For the curious, you'll do 280 DPS, with an alpha around 1000 to Ogre II's, which have [fully maxed, bonused, and resisted] 785 shield HP. Praetor II's (which should be more scary, honestly), have a whopping 560 shields [Again, fully maxed, bonused, and resisted].
I'd say the Drake isn't a bad PVP ship, and I'm sure there's better setups. Is it *TRULY* worthy of a nerf? Probably not by itself, but passive shield tanking probably is, with the way command ships use it.
Liang
You have gimped the Passive tank alot. I duno waht skills your using. Even this *gimped* shield tank is too much as its a tank factors times better than other ships.
A maxxed 3! armor repper criuser gets about 90 hp/s that goes to 270dps asumming average 70% resistance (by the way you would need faction mods to get that on a t1 ship with no resist bonus) And he would have his capped eaten very fast by 3 reppers yet still cannot catch the passive tank.
Ok a hargbringer with 4 reppers and faction ENAM's can repp as much your drake. Sound fair does't it. A Myrm with 3 medium reps can do, but whould have no cap left. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.09 10:59:00 -
[52]
Originally by: Spacer John The main reason, as I see it, that people react to a nerf Drake thread is that it is one of the very few options Caldari pilots have to PVP even decently well with. I believe that most people argueing against you would have no problem giving some shield tank for a more viable PVP useful Drake.
Not because the shield tank makes Drake overpowered, but because some Caldari enjoy having a decent PVP ship. The shield tank makes it an OK PVP ship. Take the shields away by all means, but add something to make up for it.
Or just leave it, why cry and scream for changes to a ship that isn't even remotely considered the best or most dangerous in PVP?
Caldari need a look at in terms of vunability to NOSing of active tank cause they can never fit an injector. But we should wait for the NOS fix not just fix caladri by leaving them a broken ship. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.09 12:11:00 -
[53]
Originally by: Caol Edited by: Caol on 09/05/2007 11:04:05
Originally by: Tibrius Archer Edited by: Tibrius Archer on 04/05/2007 00:29:56 Edited by: Tibrius Archer on 04/05/2007 00:29:24 I posted this after watching some guys vidi. I am not a shield tanker and did not realise this level of homoeroticness was possible.
Watch the vid for yourself. Linkage although it goes down eventually I find it shocking that we play a game where the geddon in full gank mode STRUGGLES with max skills to kill a n00bish BC with a passive tank!!!! and BC 2 for FFS!!!!!
Eh? Kinda read the whole thead. I watched the video, it took the geddon 30-40s to get the drake down past a 1/4 shields where he stops, am i watching the wrong video? He doesn't cap out at all, sits at over 3/4 ish at the end it looks like.
The geddon was also unrigged and didn't seem use his drones at all, though that may be the angle he was filming from.
True, 30mil char vs 4mil, but then 4mil in one area giving the 4mil char a completely t2 tank. /shrug, don't see anything wrong with it myself.
Point is after analysis that Drakes tank was quite crappy. There are much better ones. The fact it also took a ship that out class's it with gank fittings is worrying too. (That was not a ganked harbringer doing it.)
Considering its the premier gank ship in the game and the drake had no skills its shocking. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.09 12:20:00 -
[54]
Edited by: Tibrius Archer on 09/05/2007 12:16:57
Originally by: Augeas I have a rigged, T2 fitted passive Drake. But I've only used it in pvp about twice, because it's completely useless, solo or in gang.Sure it can tank like hell, but solo, with only room for one tackle slot, anyone else can slowboat out of range and then warp off. Alternatively, they can get a mate to join in while I'm pinned helpless and (albeit slowly!) kill me.
In gang, you'd just be left to last and then killed.
Maxed passive Drakes in pvp are useful as bait and for the surprise factor, and nothing else. Boost Drake passive tanks please.
Problem is 1v1.
Gang arguments are no good when measuring the nerf bat. We all no the NOS mym and Nos domi are over powered but in a gang fight they would just get Ganked in a few seconds. So by your logic they are balanced.
U also say ships will just fly away from you, A gank geddon if he can't break your tank can't fly away if you have him scrambled (u can tank like 1000-1100 dps and have a distrupter on) A gank or tank absolution tipically have no speed to slow boat away with there armor rigs. Not everybody can fly away from the drake. You can eventually kill any ship that relys on cap injections if you have them scrambled and webbed (think all amarr ships and a lot of gallante). And again I included a cheap scramble web drake setup to prove this.
All the people who belive in tank forever in anyshape or form need to go back and read some of the Dev blogs. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.09 12:35:00 -
[55]
Originally by: Spacer John
Option 2: The Rokh is an excellent long range sniper. According to your logic if the Rokh can excel at it, so should every single Caldari ship. Another garbage option.
Erm... every other caladri ship does already excel at sniping. Caladri Assualt frigs can snipe over 100KM!. Moa and Egal, enough said. The ferrox enough said . the rohk you mentioned.
it seems already long range railguns is the secondary caldari attcak trait. Like the gallante ability for good droning.
It seems the caldari have the longest range snipers in every class. Seems it is a trait, so whats your point?
The ability to tank is on the other hand is race wide. So my comment about the option to prehaps make passive shield tanking an option on all caldari ships was very on the ball.
Another spacer John post that does not actually rebuff any one of my points but serve's to highlight he is not thinking. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.09 12:52:00 -
[56]
Originally by: Spacer John Option 1: The Drake would no longer be useful at ALL if passive shield tanking dissapears. Why vote to make a ship completely useless? Option 1 is obvious garbage.
i wish people would stop saying the drake is uesless without the passive tank. did EW stop working over night? Did lauchers loose there ability to stop switching damage overnight? Did some sort of "Tracking distrupter" come out for launchers overnight?
the caladri drake compared to say the harbringer in its class does like 1/4 to 1/3 less the damage . not all Amarr ships have damage bonuses too. Better to compare the drake to the phrophacy.
You get the amazing ability to do pure one damage type if need be. a tactical boon nobody else enjoys. A myrm can't reload it kinetic drones it and Demios jumps in. An zealot or harbinger cannot suddly deal explosive damge if a vagabond jumps. You CAN. You can also hit tinks without a webbber too unlike gallante and amarr. I am not going to turn this thread into an explination of how to use caladri ships. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.09 13:24:00 -
[57]
Originally by: kill0rbunny
Originally by: Tibrius Archer Problem is 1v1.
There are no fair 1vs1s. I begin to believe you do not pvp at all.
Originally by: Tibrius Archer Gang arguments are no good when measuring the nerf bat. We all no the NOS mym and Nos domi are over powered but in a gang fight they would just get Ganked in a few seconds. So by your logic they are balanced.
I don't consider the nos myrm overpowered, it's medium nos range is too low to be a real danger for smaller ships. It can take on larger ships, but it is pretty helpless against any small ship that operates out of nos range. Domi can nos any ship dry that doesn't carry a faction disruptor while doing enough damage to break a nosed dry tank.
Originally by: Tibrius Archer U also say ships will just fly away from you, A gank geddon if he can't break your tank can't fly away if you have him scrambled (u can tank like 1000-1100 dps and have a distrupter on) A gank or tank absolution tipically have no speed to slow boat away with there armor rigs. Not everybody can fly away from the drake. You can eventually kill any ship that relys on cap injections if you have them scrambled and webbed (think all amarr ships and a lot of gallante). And again I included a cheap scramble web drake setup to prove this.
You have to fit an mwd/ab to do this, as any half decent geddon pilot will be fasterthan the average drake by fitting one. Then you need to fit a webber, because the geddon pilot will just approach the gate, where 90% of the fights take part and jump while your still aggroed. That leaves you with 3 Med slots for tanking. Hoorray, what tank?
Originally by: Tibrius Archer All the people who belive in tank forever in anyshape or form need to go back and read some of the Dev blogs.
All people that whine about forever lasting tanks should sit in one, feel themselves it is total crap for everyday pvp and just stfu.
Tanking forever and logging! yeah baby. Your MINDLESS. Read the Dev blogs.
Clearly no expreiance. NO NO NO geddon pilot in the world has a MWD abolutly none. thats because it can't fit with one with 7 lasers and a large repper. Ok so don't rep. fine it then fits. Now you have 20% less cap and with no repper you have to gank and thus cannot power your guns. Can't use ammar smaller mega guns either and have a sort of gallante blaster like setup either as the short range pulse can't track. And still use too much cap can't inject not enough high slots.
I think the argument made by caladri people that the passive tak is not good enough because they can't do 500+ dps and MWD and webb scramble is nuts!.
Every setup is a comprimise.
The passive drakes tank using no cap to tank and tanking factors above other ships in its class and above its class or more than pay off. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.09 17:24:00 -
[58]
Originally by: Arakidias Jesus, this thread is so overflowing with false naval history that i don't even know where to begin with. 'Shaurnhorst' (sic!) being called a pocket battleship. Someone saying that battlecruisers evolved out of armored cruisers, no doubt quoted from wikipedia. Someone implying that no BC ever engaged an enemy battleship willingly. I quit reading after the third page.
And to make this post on-topic. The best way to win a battle with a passive tanked drake is just to warp away if you can't break its tank. It's not like it's going to hurt you or scramble you. If it could (fitting BCU's and tackling gear) you could easily break its tank as well.
Coming in close second is the option of pinning the drake down and calling in a friendly torp raven.
My Navel history is quite accurate. I have not stated only widley accepted opinions. My rushed spelling of a warship I admit was ropey.Many people call it, and its sister ship pocket battleships in the UK. Navel classes vary somewhat in country naming conventions the germans never called it a pocket battleship.
I read somewhere that the UK miss names serveral american ship classes today lol! We use the first ship in its class when the americans use the first ship to have its keel first layed down or something. (one way or the other round).
I am very open to discuss navel and military history sometime in another thread. I have got into it somewhat more since doing my uni-degree in liverpool. On a side point i know some guy whos the nephew of Grand Admiral jelico Quite sweet that.
Back to topic anyhow. You need to read the thread more
The "... passive drake can't scramble or tackle..." argument has been blown out already. Even in a very useful pvp setup with a passive tank on it can out tank the other battlecriusers np by not just fractions by integer multiples.
If I was at my home PC I would run another quick fit with 3 mid slots free and see what passive tanking I get. Problaby around 500+ dps I guestimate that given you can have 770hp/s with 2 slots free. Ok now it can't tank a decent battleship but its still tanking a unfair amount all things considered.
Dual repp Domi dual/rep mega are battleships and can tank only 400 - 500. And thats not for long at all. A dual repper myrm tanks under 200hp/s. I mean with an amazing cap free tank how many things do you want on the mids before you consider it acceptable? Do you not realise t1 gallante ships with exception celestis/domi don't have more than 4 mids. Most have 3. just look at the amarr!. with lasers and blasters web is not a choice unless you like loosing to t1 assualt ships and ANY criuser pilot that can click orbit.
Its seems people don't think a last forever tank is too strong unless it can ECM MWD Web distrupt sensor boost... Nobody can do this caladri boys. I am sorry. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.09 17:39:00 -
[59]
Originally by: Liang Nuren Edited by: Liang Nuren on 09/05/2007 17:00:14
Originally by: "Tibrius Archer"
You have gimped the Passive tank alot. I duno waht skills your using. Even this *gimped* shield tank is too much as its a tank factors times better than other ships.
A maxxed 3! armor repper criuser gets about 90 hp/s that goes to 270dps asumming average 67% resistance. And he would have his capped eaten very fast by 3 reppers yet still cannot catch the passive tank.
Ok a hargbringer with 4 reppers and faction ENAM's can repp as much your drake. Sounds fair does't it. A Myrm with 3 medium reps can do, but whould have no cap left in no time. I agree shield boosting should rep more. But the passive tank uses no cap!
I freely acknowledge that I "gimped" the passive drake's tank a bit to give it some PVP ability, however I still don't see this ship being the 1v1 pvp king. Incidently, I can get 150 dual rep raw HP/S out of a rigged Myrmidon with BC4, and most resists through the roof.
2x MAR2, 1x DCU2, 3x EAMN2 (I'm at work or I'd post specifics). It's not quite as good as the Drake's tank, but then again, it does alot more damage. It probably evens out in the end.
As much as it pains me to say it (because I fly Gallente ships), the Drake is fine. I do, however, still find it very amusing how people get all hot and bothered when people suggest nerfing it. ;-)
Liang
Edit: Oh, and the skills were level 5 on tank, and 4 on alll support (including AWU4, compensations, missile skills, etc).
Edit2: I'd still like someone experienced with the drake to comment on the setup I posted above. I know it's not the most amazing setup, but it should do passably.
The drake tank u posted was lower than mine mainly I think cause of your baslitic control instead of shield recharge rely2. Take that of accept standard damge and your tank will shoot back up to 500+ hp/s
So with rage kinetics you get damage not far of a myrm that can be adjusted in type if needs be unlike a myrm. (You got pretors drones on and a vaga shows its night night or Kin or thermal drones and a demios shows up)
Also the myrm tanks with dual reppers with rigs 450hp/s assuming about average 70% resistance on armor and that your 150 raw dps figure is accurate). Still less than the drake and not CAP free.
Should really stay away from using the myrm in examples as that needs its shield fixing too. Needs its whole outlook fixing. Also it needs NOS fixing. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.10 00:16:00 -
[60]
Originally by: Exlegion So what do you suggest the Drake gets in return for this nerf you advocate? Or is this just another I'm rock. scissors is fine. nerf paper. kind of thread? The Drake is quite possibly the only ship with potential to be 100% immune to Nos, sacrificing in return fire power. But you insist on having specifically the Drake nerfed because in your opinion it is the better of all the battlecruisers.
I'm willing to bet you don't have a problem with the Rifter being quite possibly the best PVP ship from all the frigs given that you're Minnie.
Ironically I only have minmatar frigate level so I have never flown a rifter 2:)
Well the drake should really have a ROF bonus instead of a kin missile bonus. Thats fair. But your missile damage with all its boons(No anti missile EW modules like the Tracking distrupter any choice of damage.) is fair.
The drake has good damage as missile have to have that level of damage to maintain a relative balance. If you want missles to get say another 15%-20%? damage bonus up to say electron blaster levels then I want my electron blasters then too also top hit things at 20km and not consume cap. I also want them to be able to fire and hit no matter my own transversal so I can too MWD and AB around people outside of web range raining death.
Missiles have to have lower DPS.
I can well see how crap the damage on caldari ships and the Drake may look when you peak at say brutix or Harbringer damage output but you got to then put your self in a hargbringers shoes and look back no cap and if it runs in to another setup than the pilot exactly loaded out for its toast.
I admit when get pwned by a Raven that tracking distrupts me and torps me with its preloaded 2 EM torps 5 Explosive its over powered but then I look at my advantages against a raven thats prehaps expecting to fight another raven or is fitted out more generally (say a standard tank with distrupter and guns).And then I think of all the times I have annihlated that balanced raven and to my self ahhh well..
But yes a ROF bonus instead of the kin damage bonus. When the devs fix NOS it will be a real justice to the caladri as they sufffer badly as they never have the grid or the slots to fit a cap injector. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.10 00:23:00 -
[61]
Originally by: Dark Kavar
Originally by: Tibrius Archer
Originally by: Spacer John Option 1:
I will make this entire argument very easy for you. Answer this question and you win the argument, don't and you lose it:
How does a ship that can tank a lot of dmg pose enough of a threat to warrant a nerf? Countless people attest that there are numerous things that gimp the Drake in PVP. How does the recharge rate of the Drake eclipse all other significant difficulties it encounters for PVP and makes it unbalanced enough that they need to recode the ship design?
I don't care that you feel that the number of hp it can recharge blah blah sounds unbalanced to you. Maybe you are obsessive compulsive and can't stand that it doesn't "fit" in line with the numbers other ships put out in that one area of ship attributes. That feeling you get in your gut has no bearing on how the ship as a WHOLE will perform out in open PVP in EVE.
Tuxford i think him. Said in the Dev blogs before the HP increase that they above all things do not want to create any unbreakable tanks. The drake qualifies. As see this as meaning 1v1 because outside that even a Avatar with faction mods can go down.
You just listed off 3 or 4 ships that can break this tank solo
3 ships that out class it. The ships I mention could not not be flown by anyone that unless there crazy. These gank gun setups I mention CAN and HAVE gone down to thoraxs and orbiting figs. Still as I think Tuxford said, no unbreable 1v1 tanks. And the 1200+ hp/s Drake tanks are that. I don't think you really no how much of a tank that it. We are talking like all the fighters from a carrier. (I think the thantos does about 1800dps drones + fighters).
I am sure the devs are will not allow any non capital ship with a T2 setup to be able to tank the gate guns forever( as the drake can) Ever since the M00 camps of old they have been dead against flouting of game mechanics in that respect. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.10 00:26:00 -
[62]
Originally by: Dark Kavar
Originally by: Tibrius Archer Edited by: Tibrius Archer on 09/05/2007 12:16:57
Originally by: Augeas I have a rigged, T2 fitted passive Drake. But I've only used it in pvp about twice, because it's completely useless, solo or in gang.Sure it can tank like hell, but solo, with only room for one tackle slot, anyone else can slowboat out of range and then warp off. Alternatively, they can get a mate to join in while I'm pinned helpless and (albeit slowly!) kill me.
In gang, you'd just be left to last and then killed.
Maxed passive Drakes in pvp are useful as bait and for the surprise factor, and nothing else. Boost Drake passive tanks please.
Problem is 1v1.
Gang arguments are no good when measuring the nerf bat. We all no the NOS mym and Nos domi are over powered but in a gang fight they would just get Ganked in a few seconds. So by your logic they are balanced.
U also say ships will just fly away from you, A gank geddon if he can't break your tank can't fly away if you have him scrambled (u can tank like 1000-1100 dps and have a distrupter on) A gank or tank absolution tipically have no speed to slow boat away with there armor rigs. Not everybody can fly away from the drake. You can eventually kill any ship that relys on cap injections if you have them scrambled and webbed (think all amarr ships and a lot of gallante). And again I included a cheap scramble web drake setup to prove this.
All the people who belive in tank forever in anyshape or form need to go back and read some of the Dev blogs.
You cannot tank that much em and thermal unless specificly tanked for it, get it through your head, the drake does not tank em and thermal to that level, hell even for explosive and kinetic it barely tanks that much unless specificly for it
I am not lying. I would not be foolish enough and invite redicule by posting numbers I made up and that could not be reproduced in quickfit on the forums. I will applogise for any numbers but before me that are proven wrong through my rounding. I also will applogise for any numbers that are a little out cause I am using quick fit not a pen and calc. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.10 00:30:00 -
[63]
Originally by: Dark Kavar
Originally by: Tibrius Archer
Originally by: Exlegion So what do you suggest the Drake gets in return for this nerf you advocate? Or is this just another I'm rock. scissors is fine. nerf paper. kind of thread? The Drake is quite possibly the only ship with potential to be 100% immune to Nos, sacrificing in return fire power. But you insist on having specifically the Drake nerfed because in your opinion it is the better of all the battlecruisers.
I'm willing to bet you don't have a problem with the Rifter being quite possibly the best PVP ship from all the frigs given that you're Minnie.
Ironically I only have minmatar frigate level so I have never flown a rifter 2:)
Well the drake should really have a ROF bonus instead of a kin missile bonus. Thats fair. But your missile damage with all its boons(No anti missile EW modules like the Tracking distrupter any choice of damage.) is fair.
The drake originally had a ROF bonus, but people whined that the dps was too high from heavy assualt missiles with that bonus
i did not know that. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.10 00:49:00 -
[64]
Edited by: Tibrius Archer on 10/05/2007 00:53:09 Edited by: Tibrius Archer on 10/05/2007 00:51:45 Edited by: Tibrius Archer on 10/05/2007 00:45:23
Originally by: Spacer John ---"Erm... every other caladri ship does already excel at sniping. Caladri Assualt frigs can snipe over 100KM!. Moa and Egal, enough said. The ferrox enough said . the rohk you mentioned.
it seems already long range railguns is the secondary caldari attcak trait. Like the gallante ability for good droning.
It seems the caldari have the longest range snipers in every class. Seems it is a trait, so whats your point?
The ability to tank is on the other hand is race wide. So my comment about the option to prehaps make passive shield tanking an option on all caldari ships was very on the ball.
Another spacer John post that does not actually rebuff any one of my points but serve's to highlight he is not thinking."---
EVERY other ship in Caldari does NOT excel at sniping. Many do, just as more than just the Drake passive shield tanks well. Which post shows Im not thinking?
In your OP you asked passive shield tank pilots for education. We've given it to you over and over again, its not our problem you refuse our education.
If the Drake is a ship that does OK in PVP, how is it "bugged" exactly? Because you think the devs wouldn't want it? Let them design their game, the Drake isn't wreaking havoc on their PVP so at worst case scenario isn't THAT broken.
You also haven't educated me on how a %5 boost to shield hp and regen stregenths it by %33.
AND paragrah after paragraph you haven't explained why as a whole the passive shield tank on the Drake should force the devs to change it. It's a middle of the road PVP ship at best, end of story. Keep crying if you want to.
By saying the passive shield recharge is not bugyou are saying that it was also diliberate on the myrm which in terms of hp/s can tank I have heard a lot more than the drake drake? You also say mention confusingly passive tanking is a caladri thing trait, Where are the passive tanking ravens then eh? surly a passive scorp should be though the roof too? No its not a feature its just a bug people have noticed after the HP increases.
So you do you think the myrm needs adjusting too as you think I am a whinning fool arguing about passive tanks? Y/N please. <-- (this question should expose you as a fool because either way you answer your argument falls apart.
Ah I said the two 5% skills will equal a lot more than the intial 10% boost they appear to be.
Only at 33% shield level those 2 skills have there big compounding effect as the shield recharge equation is an exp(F) function (natual log raised to a power) (me thinks is it?). Imagine componding between the 2 skills then a big bonus at 33% from the e^x cuve peak.
I said this as you tried to argue the level 5's would not not make much of a differance. As you were trying to claim the drake in the video had many level 4's and thus the Hp/s values I were talking about could not be achived. and that somehow I was lying about shield recharge.
I am not going to go into the nitty gritty maths as I honestly can't remember them. Thats why I used quick fitter. You can read about these thinks in the stickys.
i think you need to go read some stickys.
Oh and download quick fitter and get into this arguement instead of just posting things that detract from Dark Kavar arguements. At least he is asking me to prove myself on quick fit. I will do tomorrow when I have more time. I got an anoying exam at 10 so I am off to bed for now. I will post my quick fits tomorrow. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.10 13:49:00 -
[65]
Originally by: Liang Nuren
Tibrius is completely insane when he's making allegations of 4 reps on a Harby to equal the tank on the Drake I posted).
The drake you quoted was too pages ago. Very good. By your own words the number were:
"You can run the scram and hardener for 40 minutes before running out of cap, doing 337.5 DPS, and tanking (424 EM, 1060 Exp, 706 Kin, 530 Thm, 605 Avg)".
Let me now then average them for you properly without mistakes ; 680hp/s on average.
The hargbringer has no repping bonus. A medium armour repairer 2 reps at; 35.555555555555555555555555555556hps/s 4 of them together therefore rep at 142.22222222222222222222hp/s.
The harbringer now has 2 low slots left.
Now to "seal the point" I am going to use two Chelms Modifield nano adaptive membranes that each give -30%.25 resistance base on all resistances at the cost into the billions provided Farjung has not bought them all:)
This gives the harbringer a perky average resistances of 82.56% 65.12% 65.88% 71.66% resistances EM Explosive Kinetic and Thermal respectivily.
I will now convert these resistances using the rep rate of the 4 reppers worked out earlier to damage tanked in hp/s per damage type.
The numbers for damage tanking on each resist are: 815.49hp/s EM 407.74hp/s Explosive 416.82hp/s Kinetic 501.84hp/s.
I will now average these as I did with Liang Nurens. The damage tanked per second is 535.463hp/s
Please note, that the damage tanked with this setup is 73% that of Laings Nurons Passive drake. Also realise with max cap skills and other moduales running that tank lasts only 55secs approx.
Now lets take another look at what Liang then said about me.
Quote:
Tibrius is completely insane when he's making allegations of 4 reps on a Harby to equal the tank on the Drake I posted).
Think about that. She diagnosed me with insanity. Just look at that. she really did. I just now have come home from an exam and torn her post apart. I have corrected her calculations for her. Proven they tank more. Proven a crazy expensive impossible harby tanks less.
Just look at what she said again:
Quote:
Tibrius is completely insane when he's making allegations of 4 reps on a Harby to equal the tank on the Drake I posted).
Why? why did she say that?
I have just taken the time there to compare a super duper activie tanking setup on a ship of the same class with faction gear. To prove even her rather lame 680hp/s figure is still too much. Remember she can distrupt too.
If more older chars posted on the this thread and it was not, "lets say Tib lies time" this post I just made would blow her out. But no. your all against the idea of loosing a I-win opertunity too much to see any reason. So after this I look forward to being called a fool or having to defend previous calculations.
*****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.10 13:52:00 -
[66]
Originally by: Gabriel Karade Edited by: Gabriel Karade on 10/05/2007 11:52:35 For the love of all things holy! will people stop trying to use quickfit as a proof, it screws up far too muchà
I got loads of work on atm, and using quick fit saves me so much time. If someone proves that a calculation I have made to back up a point is wrong as they have taken the time to do it on paper I will back down. I am not here to "win". Only to make a point and get information. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.11 15:49:00 -
[67]
Originally by: Spacer John ---"I got loads of work on atm, and using quick fit saves me so much time. If someone proves that a calculation I have made to back up a point is wrong as they have taken the time to do it on paper I will back down. I am not here to "win". Only to make a point and get information."---
Quickfit is fine as far as Im concerned. Nobody is arguing that the Drake has a poor tank Tibrius. You've tried to make the point that the Drake's tank is too good to be kept as it is in relation to PVP. Nearly all the rest of the EVE community recognizes that even with a good tank the Drake is not the top dog for PVP gang or solo.
You can bring out as many 1bil ISK quickfits of possible drake setups. You can show that with a reduced tank it can have some utility and still tank decently, but no matter how many fits you come up with, the Drake is not overpowered and most everyone agrees with this.
How is it that you ask for information, then when told by many people with experience that the shield tank does not cause the Drake to be imbalanced, you rally out against all of them and call them all fools? It doesn't really make any sense.
I have agreed with the statement of Drakes being overpowered in PVE. Ive conceded that reducing the Drakes tank would be fine as long as it was boosted in other PVP useful areas. Ive also allowed that a SPR II stack nerf would be acceptable. The truth of the matter is that these things aren't needed at all in regards to making the Drake more in line PVP power wise with other ships.
Your limited Drake experiences tell you that the Drake's tank makes it overpowered. Most people with experience with the ship tell you that is not the case, what further information are you looking for?
It must be so frustrating for you to be sitting on that ego and try to argue a point that just isn't there. Sorry, come back with something else.
P.S. A few have mentioned that the only problem they have with passive shield tanking is that there is no counter to it. It is not something that needs to be countered. Train higher skills, bring a friend, or fly away, all options to "counter" high passive shield tanks.
If you want to continue debating the issue its fine John. If I am arguing "a point that just isn't there. " Then stop posting. In arguements there are clearly those who will never agree, so why post again on my thread?
You agree prehaps its unfair in PvE, so thats as far as your willing to conceed on my point. Fine. The discusion is over for you.... but when I debate with someone else you are always one of the first ones to repsond? If watching me "sitting on that ego" is too much for you and you have made all the arguements you have wanted to make by your own admission why post again?
If your willing to back up your arguement properly post some examples, theory, numbers some sort of case thats baesed on facts other than what you think other people think I am very intrested to read what you say mate. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.11 16:02:00 -
[68]
Originally by: Thoughtless Legion Ok, did anyone else notice he used the long range cyrstals on a ship 63m away? And as far as tanking, my passive tank Drake got wtfbbqed by a Claymore, should we now nerf the Claymore since it was able to decimate a CLEARLY overpowered ship?
First of all it was T2 close range conflag ammo. So asuming you have good eye sight I am going to assume your a newbie, and that you read up a little before joining in the debate. Claymore? Is that not a the low DPS minmatar fleet command T2 battlecriuser? You could not passivily shield tank a drake at all if you got ripped apart by that.
Earlier on in the thread its been proven that a max PvP setup passive shield tanking drake can withstand the max damage DPS of a PvP batttlecriuser. To think you went down to one that problaby did not do damage that favoured your weakest damage types and it was the low dps fleet command version suggests you not just a newbie but a n00b. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.11 16:33:00 -
[69]
Ok, can someone make a real quantative arguement in support for the Drakes, and not just the drakes the other New battlecriusers' high recharge times relative to shild size. I am willing to bet nobody can. But if you think you can POST away with some evidence based on maxed skills.
BTW no more n00b posts please I am tired of correcting them and picking them apart. If you are sure someones wrong, take the time to double check. Then destroy them. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.11 19:08:00 -
[70]
Originally by: Anaalys Fluuterby
Originally by: Tibrius Archer Ok, can someone make a real quantative arguement in support for the Drakes, and not just the drakes the other New battlecriusers' high recharge times relative to shild size. I am willing to bet nobody can. But if you think you can POST away with some evidence based on maxed skills.
BTW no more n00b posts please I am tired of correcting them and picking them apart. If you are sure someones wrong, take the time to double check. Then destroy them.
Many people have voiced their opinion (which is what you asked for originally) disagreeing with your opinion. You in turn call them n00bs and disregard citing numbers they can't duplicate.
Nothing to see here, move along. Trolls within.
They can't duplicate my numbers because there n00b what am I ment to do? eh? Congratulate them for not being able to follow a simple quickfit setup I gave them? What can I then do if there numbers are wrong and the facts they give are wrong too? Give them some isk? I am fine with people disagreeing but if they fail to give numbers or give wrong numbers or irrelavant examples and then attempt to me a liar because they don't understand my numbers can I do?
"citing numbers they can't duplicate" - Another indirect way off just saying my facts are made up because you don't understand them? I am no n00b to eve. Why on earth would I post numbers on the forum that are just made up? Why would I do that, do you think I would enjoy getting flamed?
If someones makes a point gives numbers to support that point that are correct there is nothing I can do.
When people do that I mitigate the point prehaps, what I don't do is call them n00b. But if they attempt to flame me with poor understanding or just to say a figure is false because it looks unrealistic and they cannot do it or belive it thats just rubbish.
*****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.11 19:37:00 -
[71]
Edited by: Tibrius Archer on 11/05/2007 19:39:25
Originally by: Igualmentedos Jesus, it takes THIRTEEN slots (counting rigs and all) to have a good passive tank. Just accept that caldari has a good ship and stfu.
Why should I STFU on a thread I started mate? Why don't you just not view it?
13 slots? You must be talking about the 1200hp/s+ passive tank setup. Its funny because with 13 slots on any other non-capital ship active tanking in eve its near impossible to get that tank.
But I will admit it is only nearimpossible on other ships. Problaby possible on a raven or something with say slots 4-5 of which are XL boosters. But can you not see all those tanks last for like 30secs so there OK in 1v1! Passive tanking last forever! Get that point into your skulls.
Threads got so long people are coming up with old points that have been thrown out long ago. (oh and don't any n00b rush a post out saying that invunrability fields use cap that will cause the tank to fail.., because I blew that point out pages ago)
I also noticed that "Just accept that caldari has a good ship" line. Do you think I am like some sort of Eve racist. Or some sort of fanboy for one race? I am not a 12yrs old trying to argue a point soley on the ground that there my favriotes and there not my favriotes. Why on earth do people every page of this thread keep at some point suggesting anti-caldrism if such a thing is possible for a completly ficticous game. I just want a game balanced game. I am not trying to set myself up the win through forum subversion.
How you should have argued that was to:
1) Cut out the smack 2) Prove to me that the ship suffers more to the use of 13 slots on its tank compared to the boon of tanking 1200+dps, this could be done by showing me a setup of another ship (preferable in its class) that can thak that well activily using 13 slots and is cap stable with say, better damage. (the passive myrm is not an example that is acceptable) 3) Don't ever suggest Eve racism because you sound 12.
*****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.11 19:54:00 -
[72]
Originally by: Liang Nuren A Dual rep cap injected rigged Myrmidon only gets 150 raw HP/sec. Its really quite easy to get similar resists (because of the resist bonus), higher resist rates, and a much larger buffer with 9-10 slots. I posted some setups in the thread linked above.
Even still, the Drake is not overpowered, really. It's not quite powerful enough, really... it could really use 1 extra low slot.
Myrmidon = 5 mids, 6 lows (11 total) Drake = 6 mids, 4 lows (10 total)
Liang
Quoting slot numbers in limited context proves 0.000000000000001. That number is very next to nothing.
If anything the fact that passive shield tanking can use low slots to help its tank takes weight away from your pro myrm position. As active cap using tanks can't do that. The myrm can't wack on mid slots that up his rep rate cap free.
Tell me why and in what way, in numbers, the drake is not powerful enough because I believe it is. Infact I want its shield recharge reduced along with the shield recharge on other battlecriusers.
*****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.11 22:27:00 -
[73]
Originally by: Anaalys Fluuterby
Very well, to answer the ORIGINAL post (since you asked for VIEWS, not proof):
1) IMHO the Drake is not over-powered in 1 vs. 1 PvP. Why? a) Uses all/almost all of its slots, including rigs, to tank that well. b) In return it has very glaring holes in: b1) DPS - Poor compared to other BCs c) Ewar capability as it uses all its mids to be most effective d) Scramming/webbing capability is reduced due to needing teh mid-slots for the tank. e) Does not have the capacity to run active resistance modules for extended periods and not hurt its recharge rates f) Its a slow pig that cannot run from anything. If it mounts ABs/MWDs then it loses significantly on its tank. g) Is tremendously expensive to setup like the demonstration video. 600M+ ship makes it more than 20x the cost of the base ship in order to tank in that extreme. h) Equipment availability. The T2 Purger rigs were not available in any quantity in the 6 regions I checked last night, INCLUDING Jita. i) Pottsey (the recognized authority in passive tanking) thinks it could use a small adjustment. NOT a nerf. Pottsey's extreme demonstrations on its abilities are using multiple gang members and hence outside the realm of this arguement.
That is the gist of what we are saying against the nerf. In return you post numbers from Quickfit that several of us have not been able to duplicate.
The ship you are describing is an extreme. You don't nerf an entire style of fitting based on an extreme.
/signs off
A)I don't care if it uses a million slots to tank. The fact that no other ship can tank that amount of HP/s permantly is rubbish. Its tanks multiple times that of other ships of its class cap free forvever. Of the top of my head it tanks like 3-4 max brutix's cap free.
B) Thats the caldari for you. It does about 20% less damage than 7 electron blasters on the brutix, so less DPS yes. The boon is your optimal is not a 1000m, you can hit up to and over 20KM. You Cannot be tracking distrupted. Your missiles hit irrespective of your own speed. you are not doomed if a T2 ship comes along with your damage type as its primary resist. (this happens a lot with guns). If you want that 20% damage then I want my electron blasters(the only blaster that you can tank with) to be able to hit at 20KM too aswel as use no cap and do all the other tricks. Its a caladri thing thing low dps, and should be kept out of this discussion.
C) Oh, now that you can tank more than an astarte and do more damage using no cap and still have 2 mid slots free to scramble and tackle me I should now expect you to have mids left to be able to jam me? please comon....
d) you can tank 770hp/s with 2 mid slots free for watever you want. Web/scramble. (770hps can out tank a Raven with maxed skills firing T2 torps with 3 blastic controls)
e)You can run the dual invrablilty field forever if you stagger them. I have proved you can run the tank for over 1000seconds (20mins about) if you have them on at once. Problaby for ever if you stagger them (read back a couple of pages)
f) It can tank over 10 times that of say a dual rep harbringer cap free and you now expect it to fly about like a frig with a MWD with this tank? Are you mad? I am not saying the passive tank is the do everything setup. But the ammount of HP/s it tanks i smore than a pay off. Who needs to fly about at 1km/s sec anyway when you can just sit on low sec gates flagged and still have hp/s left to tank hacs?
g) ship in the video was 150m TOPs. A good passive drake with 1 a warp distrupter that can tank over a 1000/hps and can be had for 100m if not less I imagine.
h) you can use T1 and still max out at around 1200. you can run my PvP 2 slot free passive drake with T1's and get 770hp/s
I) thats the thing I have done a dumbed down setup that out tanks several harbringer/brutix's.
You have just come at me with the old points I took apart serveral pages ago.
*****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.11 22:58:00 -
[74]
Originally by: Santa Anna
Originally by: Tibrius Archer Ok, can someone make a real quantative arguement in support for the Drakes, and not just the drakes the other New battlecriusers' high recharge times relative to shild size. I am willing to bet nobody can. But if you think you can POST away with some evidence based on maxed skills.
BTW no more n00b posts please I am tired of correcting them and picking them apart. If you are sure someones wrong, take the time to double check. Then destroy them.
It's not a new battlecruiser issue -- the old battlecruisers pre-kali had similar passive tanking abilities when using the same mods. SPR2's and rigs gave passive tanks the extra oomph. As for a "real, quantitative argument" what do you want? No one disputes that drakes have good passive tanks for around 150M isk and great passive tanks if you spend more. You seem to be the only person with a problem with drakes in 1v1 combat, as most people consider the drake's inability to effectively tackle and tank at the same time to be an effective tradeoff, given the drake's damage. Perhaps a drake is good at tackling freighters as they align for warp. Other than that, though you need at least 2 and preferably 4 mid slots to solo pvp effectively. A 20k+ scram also takes up way too much cap to run for long enough to kill much of anything, and anything it could last long enough to kill should be able to escape before dying as the drake has a top speed around 170 m/s w/o speed mods.
You can make absurd setups that will tank a lot of damage for a very long time, but if you ever tried to solo in them you'd realize that it's hard to kill much of anything solo with that supertank.
If you've ever run a drake in a gang op, you'd also realize that just about any other ship works better, especially after taking cost into account. If you're limited to caldari ships, a Raven does a ton more damage with a pretty good tank while a scorpion can be fit with best named/t2 jammers and equipment for less than half the cost of a good ..........
To answer your post.
it tanks more than all other battleships. Yes they are battleships that tank more but for like only a min or so because they need monster cap. or run out of cap injectors (which makes them useless for sitting on gates, where the drake excells)
Lets get off the issue of useless in PvP. lets even use mediocre Drake setup personally used by a pro passive poster. He claimed he could tank 680hp/s do 327dps and run his warp distrupter for 40 mins with the tank. Thats enough DPS to sit on a gate if he wants. He can scramble too. He was not maxed either and in all honesty he could have had a much more impressive setup imo. That setup can tank a HAC and another BC that is willing to tank and not gank all day long. Saying the passive drake has no PvP potential is nonsense at this point I have proved it does a million ways upside down and inside out in the pages preceeding this.
Read back some posts. I proved its not as vunrable to nos as you think. The drake has enough restance from battlecriuser levels at level 5 to tank a NOS domi with BS level 5 and max skills with ogre 2's. I personally have that setup somewhere and know it only does 470dps FACT. A 100-150million isk shield tanking drake can out tank me with its natual reistance even when its invunfields go down after cap death. Any ship that can nos it dry in a reasonable timeframe can not break its tank 9/10.
150m Isk is not that much to spend either. spending that on a harbringer will get you a ship that tanks 10 time less and not forever and a little more, static in damage type, DPS. (I personally owned one.)
You have just rehashed points that people have said before that have been blow apart mate. Props for keeping smack to a min though in your post. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.11 23:38:00 -
[75]
Originally by: Dark Kavar
Originally by: Tibrius Archer
Originally by: Anaalys Fluuterby
Originally by: Tibrius Archer Ok, can someone make a real quantative arguement in support for the Drakes, and not just the drakes the other New battlecriusers' high recharge times relative to shild size. I am willing to bet nobody can. But if you think you can POST away with some evidence based on maxed skills.
BTW no more n00b posts please I am tired of correcting them and picking them apart. If you are sure someones wrong, take the time to double check. Then destroy them.
Many people have voiced their opinion (which is what you asked for originally) disagreeing with your opinion. You in turn call them n00bs and disregard citing numbers they can't duplicate.
Nothing to see here, move along. Trolls within.
They can't duplicate my numbers because there n00b what am I ment to do? eh? Congratulate them for not being able to follow a simple quickfit setup I gave them?
You never gave the quickfit set up, all you give is numbers no evidence, if you truly have a quickfit set up like that then post it plz
I have read back. You were posting on the thread too I think when I did. If your not gonna even take the time to read my posts.... *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.12 01:05:00 -
[76]
Oh people are reposting points that have been thrown out pages ago. I am getting tired of writing 1000's of words a day because of people to lazy to take the 15mins it takes to catch up on the post.
I just though now I would make up a quick fit setup for the drake. Some people seem to think it has no potential as it can't MWD, EW, and do all these thing while passive shield tanking. lol... Like any ship should! But to somehow appease these people I did this in quickfit...
7 T2 launchers with small Nos
2x invunrability field 2 1 tracking distrupter 2's MWD Hydrocarbon Warp distrupter medium cap booster (electrochemical)
4 shield power relays OFC
3 T1 core defense ofc
Tanking stats I will just cut too quickly and they are 392.35 hp/s on average resistances. Point to note. The injector is not to tank its just run the EW and MWD. Since the injector is not to power anything hefty like a tank, it will last all day I recomend using 100 chargers at the most. Should be able to fit enough in the cargo to keep your setup running all day. Ofc you are not ment to use that MWD all day like a nano ship uses its, but just to close to scramble range in belts or watever.
Does this setups seem harmless?
392.39 may seem weak compared to the dizzying heights of 1200-1390hp/s but lets look at it compared to other ships tanks.
Dual repper Brutix with 2 ENAM2's and a T2 damage control without rep amount rigs about 220.15 hp/s with repper rigs its about 446.13 lol which is amusing as you are so slow considering your electron blaster optimal is like 1000m!. So for 40 more hp/s you now are VERY slow and your tank is mega cap hungry and injector based. Same tanking story for the myrm expect with its NOS abilitys it can run its tank, but it would not last forever. Though the myrm is not really worth discussing as it is the number one thing after NOS that needs nerfing, oh and if that started to passive shield tank.....
Quick tanking figures for other ships to put this 392hp/s figure into prepective
Harbringer well, I won't really go into the numbers on this but with no repping bonus its very bad. I guesstimate it will tank with dual reppers 150hp/s . With rigs I again guesstimate it will get to about 250hp/s Maxium just be on a safe side, though I reckon its proberly a bit lower. Plus I don't think 7 heavy pulses will fit with a injector to power dual reps. So you are gona take a damage hit with no way of getting in range with the crap guns.
Dual rep mega with 2 nanno adpatives and Damage control. This tanks no more than 470hp/s if I remember correctly. Someone feel free to correct on that me if I am wrong (I am being lazy now ;-). This setup too is heavly cap injected so it won't last too long.
I mean I could go on but you can see these things for yourself no doubt?
Now take another look at the near 400hp/s the drake tanks ap free and has room for a little track distrupting. If you fancy more tank you can drop that distrupter for a shield recharger or soemthing maybe a web. That setup is F****** leathal. Don't smack the DPS either on missiles it will be good enough the salvos will nail people look back on the thread to see me list the boons of missiles. Anyone too relying on cap injections will die eventually anyhow. Take off a power rely put on a ECM amp on the lows, and rip out the MWD, tracking Distrupter, warp sram, replace an Invun field with shield extender 2 and you will still tank 326.76hp/s and will have 3 ECM modules.
So I don't want to here that the Drake is useless in a gang stuff anymoe. Or get some more tank back and put back on the low slot shield relay and use 3 Damps instead!
Shield tanking is BS at both extremes. Compared to the Harbringer it sports a much better tank, cap free it does better damage. It has a MWD (harby can't even with its worse tank). Well it tanks better than the brutix and can EW it. Brutix will tank more using rigs + tremendous amounts of cap but go so slow... *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.12 01:33:00 -
[77]
Originally by: Spacer John
In regards to disputing your numbers, which you claim you would never post if they were incorrect or exaggerated, here it goes:
---"g) ship in the video was 150m TOPs. A good passive drake with 1 a warp distrupter that can tank over a 1000/hps and can be had for 100m if not less I imagine."---
Here is the setup I get from Quickfit:
HIGH-SLOTS : ~~~~~~~~~~~~ - [ 0 | 0] Launcher Slot x 7 - [ 0 | 0] Empty Slot
MED-SLOTS : ~~~~~~~~~~~~ - [ 1 | 44] Warp Disruptor I - [ 123 | 46] Large Shield Extender II x 3 - [ 0 | 44] Invulnerability Field II x 2
LOW-SLOTS : ~~~~~~~~~~~~ - [ 0 | 1] Shield Power Relay II x 4
RIG-SLOTS : ~~~~~~~~~~~~ - [ 50] Core Defence Field Purger I x 3
SHIP'S ATTRIBUTES : ~~~~~~~~~~~~~~~ Powergrid : 373.75 MW / 1062.5 MW CPU : 274.0 tf / 656.25 tf Capacitor (regen) : 3515.625 Energy (1868.35sec) Max Cap Regen : 4.61 per sec (approx.) Max Cap Needed : 10.15 per sec Velocity : 161.0 m/sec Signature : 404.923 m Target Range : 75000.0 m Scan Resolution : 243.75 mm ECCM Gravimetric : 19.0 points Shield HP (regen) : 16680.0 HP (160.14sec) Max Shield Regen : 260.4 per sec (approx.) Shield EM : 61.19 % Shield Explo : 84.48 % Shield Kinetic : 76.71 % Shield Thermal : 68.95 % Armor HP : 4882.5 Armor EM : 60.0 % Armor Explo : 10.0 % Armor Kinetic : 25.0 % Armor Thermal : 45.0 % Structure HP : 4882.5 Drone Capacity : 25.0 m3 Capacity : 345.0 Warp Max Distance : 386.1AU
==> 0.0 DPS <==
EM: 61.19 EXP: 84.48 KIN: 76.71 THERM: 68.95 ---------- AVG: 72.84
(100-72.84=27.16% or .2716 1/.2716 = 3.68
260hp/sec x 3.68 = 956.8 avg dps tanked/sec
COST:
Drake - 35mil rigs - 54mil SPR2s - 18mil Invul2s - 8mil Extender2s - 12mil Warp Dis. - 0 ----------- Total Cost = 127mil
That is 956/sec tanked for 127mil ISK with NO weapons at all. If there is something about my numbers that are wrong please let me know, it's very possible I am way off. The market prices I chose for the Equip was on the low end, so if you got rock bottom prices on everything, not counting transporting to lowsec or 0.0 you MAY save a few million.
Thats exactly right.
"ship in the video was 150m TOPs. A good passive drake with 1 a warp distrupter that can tank over a 1000/hps and can be had for 100m if not less I imagine"
lol, I can't belive that. The KEY words there are I imagine.
I stand by that quote. You going to are argue about me understating a market price by 27m or what ever it is with guns? that is clearly swings and round abouts for the core stuff on that tank. And overstating a hp/s by 4.4% come on m8. I just gave a round figure "1000" I am even suprised how close I was considering no calculation was involved.
Considering that was a quick remark answering someones question claiming a good setup cost 600m or something I think being 27 million+ over without looking at the market price makes me fairly astute. Also I was VERY careful to add "I imagine" to show to everyone it is approximation. If I was quoting quick fit or an exact number I would just say it and leave a full stop. "It does NUMBERHERE.", "It tanks NUMBERHERE;" , "therefore it does NUMBERHERE:."
I mean are you that sad in the head to think I ment that 1000 to like 4 significant figures? lol I used to do that when I was a kid to annoy my brother I used to ask him the time and he would say for examp;e "twenty-to-four" I used to look at my Brand new casio watch and say acutually its "Three-fourty-two" followed by me crying "stupid head"....lol
All you have shown is that even my off the cuff remarks are very accurate. 4% sweet. I bet when you ran that calc you were hoping it would come out at say 700hp/s. But 4%, I duno why you shamed yourself and posted it.
In all honesty I will also say that Quickfit is a little low in its estimated passive recharge figures anyway.... but thats a whole different story... *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.12 01:35:00 -
[78]
Originally by: Spacer John Oh and all Quickfits are using MAX skills (all shield and missile related skills to lvl 5) that would take months if not years to train.
ofc you must use max skills to calc. All my example are maxed unless I say so and I will usually justify why I did. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.12 01:41:00 -
[79]
Edited by: Tibrius Archer on 12/05/2007 01:43:00 Edited by: Tibrius Archer on 12/05/2007 01:40:42
Originally by: Dark Kavar Edited by: Dark Kavar on 12/05/2007 01:32:13
Originally by: Tibrius Archer Oh people are reposting points that have been thrown out pages ago. I am getting tired of writing 1000's of words a day because of people to lazy to take the 15mins it takes to catch up on the post.
I just though now I would make up a quick fit setup for the drake. Some people seem to think it has no potential as it can't MWD, EW, and do all these thing while passive shield tanking. lol... Like any ship should! But to somehow appease these people I did this in quickfit...
7 T2 launchers with small Nos
2x invunrability field 2 1 tracking distrupter 2's MWD Hydrocarbon Warp distrupter medium cap booster (electrochemical)
4 shield power relays OFC
3 T1 core defense ofc
LOL cap dies as soon as you run out of cap boosters, good luck with that, that set up is crap i'm sorry but i had to be honest. Take that out into a pvp situation and you will see how that is not an overpowered set up.
Edit: and in the end of the day you are still flying a drake and you can't kill anything
Lol. I am showing the ship can tank at rates above other ships in its class passivily and still W h o r e out its mids. To counter the people saying it can't to jack when tanking... I bet you did not read the full post all all did you:)
You know what its not even up for debate that the Devs will not adjust passive shield recharges if not for Drake they they will for the myrm. I can't even be arsed at this stage to answer your post properly. All you do is throw unsupported opinion into the air. You make me smile. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.12 10:51:00 -
[80]
Originally by: Noisrevbus Edited by: Noisrevbus on 12/05/2007 02:51:22 I must stem in with the crowd here.
Tiberius Archer, what exactly did you set out to accomplish here? See, you seem very undecided in your arguments wether Passive tanking is a problem, or wether it is a problem that the Drake is a very good (passive-) tank.
Whatever you wanted other people to discuss with you has been answered countless of times already. To meet the argument of passive tanking in general, people have mentioned racial balance, and that the only advantage a shield tanker has is the choice between active and passive tanks. You feel it may be injustice that a ship can passtank like that? Yet i belive most shieldtankers feel a great injustice over not being able to set their active tanks up as well as armor tankers do due to the allocation of slots on a ship (for example the argument put forward about midlot fitting of EW).
The second argument you seem to push is that the Drake is too much of a tank compared to battleships (who you belive should be better tanks due to their larger sizes or higher requirements on skills, cost or whatever pseudo-scientific / real world physics reason you wish to apply?). What most players have met that argument.
....
I would rather see passive tanking on the drake droped to the point the all out uber setup could ony achive 700hp/s. That would mean at least most battleships and comand ships would have a chance in PvP 1v1. That would still not stop it from being able to sit on low sec gate indefiniatly unsupported ganking non-combats.
Earlier in the thread I said if people think its such a good thing maybe it should made a whole caladri thing as ships in eve I belive should demonstrate simular tanking racial traits across the board. (maybe except the min) I just can't get over how it outanks a passive raven? You can say its a niche all you like but that just screws BS pilots, and if the caladri really do need a better tanking option why should it not be availble aross the board. I don't really think it sould be. I think NOS should be fixed so shield boosting works again. Maybe a slight boost in powerdiagnostic systems to help calari shield tanks if thats the case. But I think its dangerous ground when passive tanking starts out do boosting. A simular thing is happening with armour tanks too after the HP boost, it just seems much better now with NOS a everywhere to have a crap active tank and just pile on stupid levels of armour. I think that just detracts from the thrill of battle watching your shield/armour go down and then watchin the enemies nuge back up.
This thread because its a Drake in the inital video has focused too much on the drake. In the end any pro caldari argument for the passive tank can be told to the trees. The myrm tanks much better I am told. (I have not checked but I imagine the harbringer could passive tank better than it active tanks too.) I reject all arguments that some have formed saying the passive shield tank is a needed boost or niche for the Drake. THe passive shield tank is stronger on a myrm that is CLEARLY ment to armour rep due to its armour rep bonus and belongs to an armour repping race.
I really want to stop hearing the leave it cause it makes the drake good stuff. We need a solution it has to be CHANGED! it simiply cannot stay as it is. I can't belive the passive shield vlaues changing is a position I would even have to denfend.
In my OP I thought the main arguement would be what it would be replaced with on the Drake. Or people might call me out dated in my thinkings about tank vs Gank including active examples too.
The people have spoken and its here to stay for now at least. So since I am Gallante Maxed I will hop in my Myrm with another months training be able to run a 1500hp/s passive tank with 466 dps from my maxed ogre 2's NOSSING away. Maybe even put some of my maxed neutron blasters on Just to take the ****. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.12 10:57:00 -
[81]
Originally by: Spacer John Browsing the forums I came across this thread. A list of top tank ships and their setups. Apparently the creator tried hundreds of setups and posted the top 10. All tanks listed can be held indefinitely according to creator.
Tank Spreadsheet in Excel Thread
Looks as though many ships have the potential to tank well, most look like Caldari. You were asking for numbers and this seemed like a good resource.
Note: I believe the spreadsheet was made before SPR IIs, not sure how that affects the figures or rankings.
Also it looks like the Rokh has the best potential to tank damage, better than the Drake and that is in line considering it is a BS.
Nice link.
Yeah I see that, I have even remarked a Raven could out tank the Drake. The thing that the Rohk not only is a battleship but it repquires monster cap to do that. The Devs have said caladri should tank the best over the short term and Armour tankers over the longer term. Passive tanking is a violation of this tanking relationship between amrour and shield. Yes the ammount tanked by the passives is distressing but the real problem is it never stops. You can run armound in front of gate guns all day. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.12 11:07:00 -
[82]
Edited by: Tibrius Archer on 12/05/2007 11:07:33
Originally by: Captain Crimson a huge lol at Tiberius and the thread.
lol, for what? Is that your main 'Captain Crimson'? Why not post in your real eh? Yep, lol at me if you have even sighted something I have missed or have disproved my whole arguement but lol, for nothing? no post other than that? Why that gets us next to nowhere, which is about as far as I had to walk last night to pick up your mum...... *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.12 11:19:00 -
[83]
Originally by: Pottsey ôTHe passive shield tank is stronger on a myrm that is CLEARLY ment to armour rep due to its armour rep bonus and belongs to an armour repping race.ö Gallente are the passive shield tanking race they are not a pure armour tanking race. Its crazy that people are complaining that they are the best at it. For years only they did it and only recently did Caldari join in. Gallente have been the best at it for over 4 years now. Why should that change after all this time?
Nooooo i trying to get across the point that this huge passive tanking is not something that the devs intended. Just broken shield and rig values. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.12 11:33:00 -
[84]
Hurray for passive shield tanking. The harbringer tanks 505.1076dps meaning it out tanks is self 2 fold (from memory) than it possibly can tank with dual Armour reps. YEY, eh? Makes sense . Even though using the same amount of slots with a active tank does not get a run forever tank with as much of a repping rate or the ability to run forever.
I think CCP may have screwed cap values too. There seems to be too much size relative to recharge. I think using all the slots on the harbringer it may be possible to make a cap transfer ships of epic scale I think. But thats not for debate here. I will leave that for someone to try. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.13 11:01:00 -
[85]
Originally by: Dark Kavar "The plebs have spoken and its here to stay for now at least. So since I am Gallante Maxed I will hop in my Myrm with another months training be able to run a 1500hp/s passive tank with 466 dps from my maxed ogre 2's NOSSING away. Maybe even put some of my maxed neutron blasters on Just to take the ****"
Ya good luck with that, that will mostly be useful for missions only
Oh shut up mate. When are your posts gona evolve into dicussion rather than quoting me then saying that will be rubbish or simply I don't think so.
I absolutly would hand you your arse in passive myrm if the Hp/s values are correct. Hell I would not even need to tank, just my NOS+ nos slave implants and max drone skills would win it for me before I am in half my armour .... but that has less to me being good, more to do with how broken the myrm and NOS are.
Your posts are just aimed at trying to show people up rather make a point? When I post I analyse someones post which could result in a minor flame but the 4/5 paragraphs I post will be reply worthy arguements. I go over there arguments and show why its flawed if it is flawed others wise I just say nice post. When spcerJon comented that my reply to a post saying a good setup can be had for 100m he worked it out with market prices, he did not just leave it with a annoying sentence of nothingness saying "your wrong" he explained which bit why and by how much.
Why post at all? What have you posted could of not happily remained in your head. Nobody who supports your views will even repect that. Why have you done it mate? I give you the oppertunity now to explain why a passive mym with NOS and Max drone skills is no use in PvP? *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.13 11:24:00 -
[86]
Originally by: Spacer John ---"Nice link.
Yeah I see that, I have even remarked a Raven could out tank the Drake. The thing that the Rohk not only is a battleship but it repquires monster cap to do that. The Devs have said caladri should tank the best over the short term and Armour tankers over the longer term. Passive tanking is a violation of this tanking relationship between amrour and shield. Yes the ammount tanked by the passives is distressing but the real problem is it never stops. You can run armound in front of gate guns all day."---
---"Edited by: Shadarle on 03/01/2007 17:47:02 The tanks I am listing are indefinite. You can maintain the tank forever vs the dps listed. As long as you are taking less dps than the listed "tank" value by the time you're at peak regen you will be able to survive forever.
It also does not mean you can run an active shield booster forever per say. It means that you have enough cap to average the tank listed... turning it on and off in order to keep your cap at its peak regen."---
According to the person who made the spreadsheet, those active tanks can be run indefinitely against the damage it can tank listed. Meaning it too can run around and tank that amount of damage indefinitely. The Rokh active setup maxxed out at over 1000hp/s regen much more than double the max for passive Drake. Maybe I missed your point but it seems that given that evidence:
Rokh - Double+ indefinite tank potential of Drake, cap is used on and off to maintain peak regen (or could drain its cap fast and tank EVEN more for a shorter period of time).
Drake - Less than half indefinite tank potential of Rokh, because of SPRs and such has very little cap usage at all to speak of.
I'm not sure in the above scenario I understand where the Rokh is getting the short end of the stick (maybe because the pilot needs to have skill at managing their cap?). Maybe there is a game mechanic that I'm not factoring in? Is the spreadsheet guy wrong? I'd honestly like to know if he is.
Also someone did suggest that stacking penalties be applied to SPRs. In this way the extreme tank setups would be impossible and the module wouldn't be useless if you only used 2. In the case of the Drake specifically I don't believe this is needed, but as a fix for extreme shield tanks across the board (Mrym with more low slots for SPRs) it sounds acceptable. What did you think of that suggestion? How about you Pottsey?
If the rohk can run 1000hp/s active forever the drake can run over that passive.
I am thinking the guy means the rohk can boost well over a 1000hp/s when its boosters on but it drains quickly. switching it of at 33% capacitor levels then waiting for cap regen to go back up to say 40% and switching it on again, an average of damage repaired is a 1000hp/s. But that would drop if the rohks used cap to fire a full rack of its heaviest weapon.... unlike the drake that does not need cap. Also the 1000hp/s Drake I think your talking about had a warp distrupter on where I am guessing that the rohk did'nt. More imporatantly the Rohk is the top end caladri battleship with a tanking bonus it really should be king of the hill anyway by a decent margin, Its not like we would have the Moa beating the Drake, so why are the drake and rokh so close with having the rohk to fiddle about with cap.
I am confuesed by this [Quote] Drake - Less than half indefinite tank potential of Rokh, because of SPRs and such has very little cap usage at all to speak of.
That said a rohk tanks 1000hp/s on average. half of that means the Drake tanks 500hp/s. I have proved the cap stableness of a 1000+ hp/s Drake for 1000sec+. Don't take my word for it simulate it in quick fit. I would bet a lot of money that if I bothered to stagger the Invurablity fields it would last forever. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.14 01:42:00 -
[87]
Originally by: Spacer John ---"If the rohk can run 1000hp/s active forever the drake can run over that passive.
I am thinking the guy means the rohk can boost well over a 1000hp/s when its boosters on but it drains quickly. switching it of at 33% capacitor levels then waiting for cap regen to go back up to say 40% and switching it on again, an average of damage repaired is a 1000hp/s. But that would drop if the rohks used cap to fire a full rack of its heaviest weapon.... unlike the drake that does not need cap. Also the 1000hp/s Drake I think your talking about had a warp distrupter on where I am guessing that the rohk did'nt. More imporatantly the Rohk is the top end caladri battleship with a tanking bonus it really should be king of the hill anyway by a decent margin, Its not like we would have the Moa beating the Drake, so why are the drake and rokh so close with having the rohk to fiddle about with cap.
I am confuesed by this [Quote] Drake - Less than half indefinite tank potential of Rokh, because of SPRs and such has very little cap usage at all to speak of. --------------------------------------------------------------------------------
That said a rohk tanks 1000hp/s on average. half of that means the Drake tanks 500hp/s. I have proved the cap stableness of a 1000+ hp/s Drake for 1000sec+. Don't take my word for it simulate it in quick fit. I would bet a lot of money that if I bothered to stagger the Invurablity fields it would last forever."---
The main point of the post (reading back over it, not very clearly written) was that the figures were for indefinite dps tanking. Not burst tanking then turning off cap, but turning cap on and off and averaging the amount of DPS tankable listed. What I forgot to factor in was that the Rokh uses cap for weapons also. Without the weapons it would out tank the Drake by 2 fold indefinitely. But seeing as how its weapons will be needed to be used I have no idea what the practical tanking figure ends up being.
You'll be happy to know that they apparantly upped the shield recharge from 1250 to 1400 for BC. The Drake was considered by many to be Caldari's best solo PVP option, but still be less desirable than other races ships. Now the only thing it had going for it is less effective. Sad day for Caldari Drake pilots, though I suppose the nerf wasn't too drastic. Just sucks to have a overall weak ship nerfed any more at all.
That knock down is fair enough. I think the well learned on the subject pro drake or against drake have ALWAYS agreed something had to be done. Just we only ever disagreed on how much.
I have no idea how this affects tanking but it looks to be fair enough. I hope the myrm got serious bunked down too. Well I suppose I got what I wanted. Now all they need to do is fix NOS.
I think that knock down is fair just on looking at in raw (I have not worked anything out yet) It still is too much Vs the amarr but I am not goning to argue for a further decrease as its more an amarr problem than everyone elses. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.14 01:48:00 -
[88]
Originally by: Dark Kavar
Originally by: Tibrius Archer
Originally by: Dark Kavar "The plebs have spoken and its here to stay for now at least. So since I am Gallante Maxed I will hop in my Myrm with another months training be able to run a 1500hp/s passive tank with 466 dps from my maxed ogre 2's NOSSING away. Maybe even put some of my maxed neutron blasters on Just to take the ****"
Ya good luck with that, that will mostly be useful for missions only
Oh shut up mate. When are your posts gona evolve into dicussion rather than quoting me then saying that will be rubbish or simply I don't think so.
I absolutly would hand you your arse in passive myrm if the Hp/s values are correct. Hell I would not even need to tank, just my NOS+ nos slave implants and max drone skills would win it for me before I am in half my armour .... but that has less to me being good, more to do with how broken the myrm and NOS are.
Your posts are just aimed at trying to show people up rather make a point? When I post I analyse someones post which could result in a minor flame but the 4/5 paragraphs I post will be reply worthy arguements. I go over there arguments and show why its flawed if it is flawed others wise I just say nice post. When spcerJon comented that my reply to a post saying a good setup can be had for 100m he worked it out with market prices, he did not just leave it with a annoying sentence of nothingness saying "your wrong" he explained which bit why and by how much.
Why post at all? What have you posted could of not happily remained in your head. Nobody who supports your views will even repect that. Why have you done it mate? I give you the oppertunity now to explain why a passive mym with NOS and Max drone skills is no use in PvP?
Becuase it can't hold anythign down, that is why, it's slow, can't warp scramble, can't web, and in gang pvp what use is it to have a super strong tank? If you get primaried, then the opposing gang's fc will just primary a differen't target or just pop your drones. I have stated this again and again about the drake but you seem to ignore the posts, so i'm sure you will ignore this one as well.
Thing is we proved you can have a formidable tank of 770hp/s (that pushes you beyond the killerable range in your class) Also all that Hp/s is very useful if your -10 and want just sit at gates indefinatly flouting game mechanics. (yes gate camping tanking setry guns is fine, but to do it forever solo with no support is not, mechanic exploit) *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.14 02:17:00 -
[89]
Edited by: Tibrius Archer on 14/05/2007 02:19:28
Originally by: Misanth Think it's time that you stop bumping this thread Tiberius..
You ask us for constructive posts and yet you treat every reply that doesn't back you up with disgrace? Not to mention the obvious flaws and wrongs in your statements - like saying that drake in the video "almost defeated" the geddon. It's funny to read the OP in the very link you posted: "I was fed up of people telling me that the drake was impossible to kill its tank solo", and then he totally annihilate it. Already here you gave false information in your initial post.
Later you posted in the very thread you linked to (don't you think we would read below the first post with the link to the video?) -
http://oldforums.eveonline.com/?a=topic&threadID=515323
lol please go to my thread on this topic and laugh at some brain dead arguments by people say a BATTLECRIUSER!!!! that is T1!!!!!! Should passivily TANK BATTLESHIPS!!!!!!!! lol. I spent hours rebuffing there arguments but I then worked out they must be mega n00b after all to think that its ok.
..............
Why should we even waste time on you, when all you do is lie, ignore peoples constructive posts, change subject frequently, and insult the posters in another thread?
I'm sorry dude, I really agree with you that a 30mil SP geddon should annihilate a 4mil drake. And that's exactly what we see in that video.
If you had been smart you would have asked rhethoricly what that drake could've done with 30mil sp, but that is a totally different discussion (sometimes you diverted the original subject towards that direction btw), and you wouldn't have insulted people that try to discuss with you on a mature level.
If I were you I'd ask for mods to close this thread and then I'd start a new one where I'd focus on the key issues and listen to posters, and most importantly - stick to the facts, not post blatant false information, and insult people.
Maybe then the issue would get the recognition it deserve. Good luck.
The geddon did not annihilate the n00bish drake in the vid, it merely broke its tank and would have killed it. If that Geddon was more average or that Drake more average. It would have been very slow it not impossible for the geddon. The amarrs main strength is to annihilate mid slot/shield tank people. In return for this their left completely open to EW and can't do EW back.
I don't ignore peoples posts I have loads of posts on this thread, I try and give everyone a repsonse good or bad. I am really busy with RL and not even on eve at the current time. But if you said something earlier I failed to respond on I am sorry about that.
I also don't lie. I would problaby like to lie about stats but when everyone has eve and access to the exact same game and information I have its hard to lie about raw stats and numbers. Ask me about my number of kills this month on the other hand and then you might get some intresting numbers..
Arguing "what the drake would have done with those SP numbers" I thought would not be an accurate arguement as shield skills are not that tough plus I was not talking about the drake in any other way (damage/EW/active boost)
As for my insults they don't come out of no where. The attacks come when someone trys to take the high ground with missinformation, or someone attacks my information with either missinformation or no information.
I stand by my post in the other thread, Every non-n00bpro-drake person who prehaps dislikes me/my arguement in here agrees that there needs to be some adjustment. (look back on the thread). We just don't agree on why and how much and theorys behind ship abilitys. I say again, if you think passive shield tanking needed no adjustment in either recharge or pentaly on the mods that enable it you are a n000000b and I will smack from here to rens, then Jita then... *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.14 02:28:00 -
[90]
Originally by: Dark Kavar
Originally by: Tibrius Archer
Originally by: Dark Kavar
Originally by: Tibrius Archer
Originally by: Dark Kavar "The plebs have spoken and its here to stay for now at least. So since I am Gallante Maxed I will hop in my Myrm with another months training be able to run a 1500hp/s passive tank with 466 dps from my maxed ogre 2's NOSSING away. Maybe even put some of my maxed neutron blasters on Just to take the ****"
Ya good luck with that, that will mostly be useful for missions only
Oh shut up mate. When are your posts gona evolve into dicussion rather than quoting me then saying that will be rubbish or simply I don't think so.
I absolutly would hand you your arse in passive myrm if the Hp/s values are correct. Hell I would not even need to tank, just my NOS+ nos slave implants and max drone skills would win it for me before I am in half my armour .... but that has less to me being good, more to do with how broken the myrm and NOS are.
Your posts are just aimed at trying to show people up rather make a point? When I post I analyse someones post which could result in a minor flame but the 4/5 paragraphs I post will be reply worthy arguements. I go over there arguments and show why its flawed if it is flawed others wise I just say nice post. When spcerJon comented that my reply to a post saying a good setup can be had for 100m he worked it out with market prices, he did not just leave it with a annoying sentence of nothingness saying "your wrong" he explained which bit why and by how much.
Why post at all? What have you posted could of not happily remained in your head. Nobody who supports your views will even repect that. Why have you done it mate? I give you the oppertunity now to explain why a passive mym with NOS and Max drone skills is no use in PvP?
Becuase it can't hold anythign down, that is why, it's slow, can't warp scramble, can't web, and in gang pvp what use is it to have a super strong tank? If you get primaried, then the opposing gang's fc will just primary a differen't target or just pop your drones. I have stated this again and again about the drake but you seem to ignore the posts, so i'm sure you will ignore this one as well.
Thing is we proved you can have a formidable tank of 770hp/s (that pushes you beyond the killerable range in your class) Also all that Hp/s is very useful if your -10 and want just sit at gates indefinatly flouting game mechanics. (yes gate camping tanking setry guns is fine, but to do it forever solo with no support is not, mechanic exploit)
You didn't really respond to what I said, how do you kill something if you cannot warp scramble/web it? All it does is run lvl 4's as good as a dominix. And can you explain how it's an exploit to gate camp a gate solo?
Because that 770hp/s tank I refere to a lot is the tank on a setup I gave a few pages back that can fit 2 mid slot modules. If you want to trap people then I would go for the webby and scram.
770hp/s is still enough to sit on a gate. I had a dual armour rep Blasterthon with rigs (800hp/s) and I could kill and tank people on gates while tanking gate guns. I imagine the 770hp/s drake could do this forever. CCP don't mind people tanking gate guns in groups forever but they hate it when its done unsuppoted and forever (look at Dev blg stuff). The drake bassically can be used as a pirate sentry gun. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.05.14 15:50:00 -
[91]
Originally by: Misanth Edited by: Misanth on 14/05/2007 11:52:28
Originally by: Tibrius Archer I stand by my post in the other thread, Every non-n00bpro-drake person who prehaps dislikes me/my arguement in here agrees that there needs to be some adjustment. (look back on the thread). We just don't agree on why and how much and theorys behind ship abilitys. I say again, if you think passive shield tanking needed no adjustment in either recharge or pentaly on the mods that enable it you are a n000000b and I will smack from here to rens, then Jita then...
Well you know what.. the funny thing is I agree that the Drake is too powerful, considering how little skillpoints you need to make the tank great.
The problem I had with your post was all your obvious lies, guesstimations and obvious flaws in the post.
See my point? I agree with your core issue, the problem I have is your way of addressing it - since you are ruining all constructive arguments on this matter by discussing on a ridicilously low level.
I have a (soon) 3 mil SP Caldari alt and I know how silly they are in regards of tanking and low SP-requirements. The problem here is you in your first posts saying stuff like "the drake almost defeated the geddon" (lie), "gank bs should always beat a tank bc" (lie, just put a nossing myrmi on that geddon and say that again please.. there's other examples).. as well as arguing that a 38mil sp pilot always should beat a 3-4mil sp pilot (ehm, you can't argue on that level, too much variables).
My earlier post also gave you some hints; Argue on a fair level if you want your points to come through. First off, you think a passive tanked Drake is overpowered, right? Then post facts for that, and bring up issues with it: * like the 1250 shield recharge rate (which is 1400 now on SiSi) * the fact that it doesn't use cap neither for tank nor shooting, unlike a Myrmidon (or hell even a tier1 prophecy, which can be a formidable tank but dies to nos: and need a crapload of more sp) Do not bring up things that is irrelevant/false: - post a link to a video saying the drake almost kills a bs while in fact it doesnt - post generalisations that a gank bs should always beat a bc (then you fail to understand eve, where balance here is the rock-scissors-paper pvp, most ships has weaknesses as well as strenghts, you can't simplify it by saying a bigger ship always beat a smaller, that's ridicilous and noone will agree with you) - divert the subject from your OP and start discussing tank stats while in fact your OP is just "a gank bs should always beat a bc"; stick to your subject, or clarify your original post that the subject has changed. - don't just to conclusions that people disagree with your point, just because they disagree with your ways to present the discussion.
That is why I think you should close this and make a new thread.
You miss context and and focus of my replies. Read them in context to questions and points pushed. You keep saying I am lying in the orginal post. You are picking points that would be correct for you to pick if this was some sort of academic report, but as an eve post you can use your sense to see what I mean when I say tings like "The Drake nearly beat the geddon"
I stand by my point a gank BS should ALWAYS beat a tank BC. When I say gank BS I mean basically the geddon here. THe geddon has no EW tricks up its sleave and no nanno fitting opertunity a lot of amarr ships are useless at withstanding EW due to the medium range guns and there low sensor stregth. They are blessed with a fast lock and tons of firepower. Ganking is there "EW". Its all the geddon and the amarr for the most part can do. Goes for all gank BS (gallante blaster ships). There is an argument BS to BS a gank bs should be able to be tanked, but not BS to BC in ANY senario where the BC is not doing any EW or Speed and is just tanking. NO pure tanking BC should last against any BS *****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
|
Posted - 2007.06.12 22:25:00 -
[92]
I hate to bump this age old smack filled thread but I just have to post.... just listen to the audio dev QA and if you download it a Dev quotes one of my main points word for word at 39:43 mins. The point was "I belive the the shield recharge on the battlecriusers is broken, not intended, a mistake they made when conducting the HP increase" so a big lol to all those idiots.
I just re-read this thread for kicks some REAL n00bs here pulling things out of context trying to make a meal of what I have said or just down right talking poo backing themselves up sometimes with miss worked out numbers or delibratly reading things the wrong way to make a post. There were one or 2 smart people (some outlaw guy who saw sense) but most where justs fools.
IF YOU WANT TO READ AN ARGUMENT AND WATCH HOW THE STUPID MANY TRY AND ARGUE AGAINST THE MORE UNDERSTANDING FEW WITH SMACK THIS THREAD IS SECOND TO NONE.
Erm, now I plug my new video. Burn Baby - A blasterthron movie
*****************************************
"Get in my way and I will burn your fleet from stem to stern" |
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